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Full notes
Full Project Break//Down update
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What changed
- Events
- Gameplay
- UI and audio
- Fixes
- Performance
Project Break//Down changes
Sup Guys, I have two major and one minor additions to the game and a few other smaller fixes.
Save system
First off we have implemented a Save System alongside a fixed checkpoint system, this means you can play at the checkpoint you left off and also makes game events like cutscenes will only play once so you don't have to sit through them over and over again.
Melee combos system
The second major change is the new addition of the melee combo system. Attack left and right to complete a combo to use special moves (there are currently only 2) these moves also change based on what you are holding in each hand.
First off, the Heavy attack (performed with ->, ->, <- or <-, <-, ->) had 4 variations based on what you are holding and all have a lunch effect.
The fist is a side swipe,
The batton is a backhand slash
The heavy object is an AOE slam
And the poll is a ram-like attack(still cycling through animation for this attack)
Second, we have the sweep combo which allows the player to commence a sweeping barrage of hooks (and shoves with the pole)
The combo system is dynamic which means combos can be collected/ unlocked later in the game by the player. This also allows us to generate the combos in the combos panel to show you your available combos.
Journal system
The Last change is that we have a journal system, collect papers from around the complex and read up on some lore. (we're still sprinkling them everywhere) the journal system is not yet tied to the save system resulting in a wipe of your journal when you close the game.
Other changes
Fixed an issue with the player being able to scale a wall in levels 1-1.
Fixed a big issue with player movement- turns out two player movement functions were fighting over each other, The slope walking and stair climbing script was causing the jank in the player movement.
Settings setup now triggers at the start of the game if the settings haven't been looked at.
Quality settings update to improve performance on low-end machines.
Fixed an issue with throwing objects.
Source
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