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Steam News14 March 20251y ago

Update: Apparatus v1.25

1st off, I just want to say "Thank You" to anyone who has somehow stumbled upon this title and tried it out.

Full notes

Full Project Apparatus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedSo what's changed? Kind of a lot. Most noticeably: - Lighting has been improved . Yes, this game takes place in a dark, run down factory, but that's no reason not to be able to see your surroundings. As such, more lights have been added/tweaked, dark shadowed areas have been lessened and an option has been added to the main menu to further increase brightness/gamma.
addedWhen using a controller, Playstation glyphs can now be displayed instead of xbox ones. You shall need to forgive this small indie developer, but I could not figure out a system to make the type of controller input recognized, so when using a controller you can now toggle whichsetup you wish to see in the pause/main menu.
addedSome new sfx/ music tracks have been added. You likely wont notice these, but still want to mention it. I am very finicky about the sounds that play in this game, and may alter them further in a future update.
fixedFixed a glitch where some enemy robots wouldn't respawn after killing player while simultaneously being destroyed.
changedThat's all the noticeable stuff. As always, If you tried the game before (or picked it up on a whim during a sale) PLEASE let my know what you think could be improved for future updates.

Project Apparatus changes

addedSo what's changed? Kind of a lot. Most noticeably: - Lighting has been improved . Yes, this game takes place in a dark, run down factory, but that's no reason not to be able to see your surroundings. As such, more lights have been added/tweaked, dark shadowed areas have been lessened and an option has been added to the main menu to further increase brightness/gamma.
addedWhen using a controller, Playstation glyphs can now be displayed instead of xbox ones. You shall need to forgive this small indie developer, but I could not figure out a system to make the type of controller input recognized, so when using a controller you can now toggle whichsetup you wish to see in the pause/main menu.
addedSome new sfx/ music tracks have been added. You likely wont notice these, but still want to mention it. I am very finicky about the sounds that play in this game, and may alter them further in a future update.
fixedFixed a glitch where some enemy robots wouldn't respawn after killing player while simultaneously being destroyed.
changedThat's all the noticeable stuff. As always, If you tried the game before (or picked it up on a whim during a sale) PLEASE let my know what you think could be improved for future updates.

1st off, I just want to say "Thank You" to anyone who has somehow stumbled upon this title and tried it out. I know It wasn't the best it could have been when I released it, and I apologize for that, but I genuinely believe it is in a much stronger place now and I aim to continue improving it.

So what's changed? Kind of a lot. Most noticeably: - Lighting has been improved. Yes, this game takes place in a dark, run down factory, but that's no reason not to be able to see your surroundings. As such, more lights have been added/tweaked, dark shadowed areas have been lessened and an option has been added to the main menu to further increase brightness/gamma.

  • When using a controller, Playstation glyphs can now be displayed instead of xbox ones. You shall need to forgive this small indie developer, but I could not figure out a system to make the type of controller input recognized, so when using a controller you can now toggle whichsetup you wish to see in the pause/main menu.

  • Some new sfx/ music tracks have been added. You likely wont notice these, but still want to mention it. I am very finicky about the sounds that play in this game, and may alter them further in a future update.

  • Fixed a glitch where some enemy robots wouldn't respawn after killing player while simultaneously being destroyed.

  • Small animation fixes to level intro "cutscenes" that just generally improve the game's look.

  • Minor level tweaks to try and make the factory feel more "alive"

That's all the noticeable stuff. As always, If you tried the game before (or picked it up on a whim during a sale) PLEASE let my know what you think could be improved for future updates.

Keep rolling. -Scyclic Games

Source

Steam News / 14 March 2025

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