Full notes
Full Project Apparatus update
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Repeated intro
Greetings! Some stuff has been added, and other stuff has been changed in order to improve sections of the game.
What changed
- Gameplay
- UI and audio
- Events
Project Apparatus changes
General Fixes: -One of the biggest complaints, lack of air control, has been increased. The player now has slightly more maneuverability while jumping. This should make jumping onto a crate (for example) from a standstill position easier. However, momentum is still recommended for longer jumps.
-Inventory overhaul; yes, this game has an inventory menu. Why? BECAUSE. It now has been modified in order to hold the max number of items, and make item descriptions readable.
-Camera adjustments and player weapon swap tweaks.
-SFX changes and fixed volume slider not effecting certain sounds.
-Finally, there is now a fun little event located in level 3 for those willing to scavenge.
As for the level specific fixes:
Level 2 -Turret firing has been adjusted to allow for more time between shots -2 sections have been heavily reworked, and improved, to keep player from getting stuck in a specific area when transitioning planes. - Altered geometry (mostly visual changes that do not affect gameplay)
Level 3 -On NG+, player can now access previously locked room -minor changes to level geometry
Level 4 -Added invisible walls to impede player movement and prevent Apparatus from getting stuck in unintended areas. -The entire main ending, basically.
That's all! As always, please don't hesitate to leave feedback on how you believe the game could be improved so that I can make this project as good as it can be. Also, thank you for playing.
-Scyclic Games
Source
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