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Steam News20 September 20241y ago

Project Apparatus Update no. 3

Greetings! Some stuff has been added, and other stuff has been changed in order to improve sections of the game. General Fixes: -One of the biggest complaints, lack of air control, has been increased.

Full notes

Full Project Apparatus update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings! Some stuff has been added, and other stuff has been changed in order to improve sections of the game.

What changed

1 fix4 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Events
addedGreetings! Some stuff has been added, and other stuff has been changed in order to improve sections of the game.
addedGeneral Fixes: -One of the biggest complaints, lack of air control, has been increased. The player now has slightly more maneuverability while jumping. This should make jumping onto a crate (for example) from a standstill position easier. However, momentum is still recommended for longer jumps.
addedInventory overhaul; yes, this game has an inventory menu. Why? BECAUSE. It now has been modified in order to hold the max number of items, and make item descriptions readable.
changedCamera adjustments and player weapon swap tweaks.
fixedSFX changes and fixed volume slider not effecting certain sounds.
changedFinally, there is now a fun little event located in level 3 for those willing to scavenge.

Project Apparatus changes

addedGreetings! Some stuff has been added, and other stuff has been changed in order to improve sections of the game.
addedGeneral Fixes: -One of the biggest complaints, lack of air control, has been increased. The player now has slightly more maneuverability while jumping. This should make jumping onto a crate (for example) from a standstill position easier. However, momentum is still recommended for longer jumps.
addedInventory overhaul; yes, this game has an inventory menu. Why? BECAUSE. It now has been modified in order to hold the max number of items, and make item descriptions readable.
changedCamera adjustments and player weapon swap tweaks.
fixedSFX changes and fixed volume slider not effecting certain sounds.

General Fixes: -One of the biggest complaints, lack of air control, has been increased. The player now has slightly more maneuverability while jumping. This should make jumping onto a crate (for example) from a standstill position easier. However, momentum is still recommended for longer jumps.

-Inventory overhaul; yes, this game has an inventory menu. Why? BECAUSE. It now has been modified in order to hold the max number of items, and make item descriptions readable.

-Camera adjustments and player weapon swap tweaks.

-SFX changes and fixed volume slider not effecting certain sounds.

-Finally, there is now a fun little event located in level 3 for those willing to scavenge.

As for the level specific fixes:

Level 2 -Turret firing has been adjusted to allow for more time between shots -2 sections have been heavily reworked, and improved, to keep player from getting stuck in a specific area when transitioning planes. - Altered geometry (mostly visual changes that do not affect gameplay)

Level 3 -On NG+, player can now access previously locked room -minor changes to level geometry

Level 4 -Added invisible walls to impede player movement and prevent Apparatus from getting stuck in unintended areas. -The entire main ending, basically.

That's all! As always, please don't hesitate to leave feedback on how you believe the game could be improved so that I can make this project as good as it can be. Also, thank you for playing.

-Scyclic Games

Source

Steam News / 20 September 2024

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