Full notes
Full Project Apparatus update
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Repeated intro
Greetings. Just a quick update because a few issues were brought to my attention, and I can't help myself from going back and adding/altering other stuff I think will make this game better. Now, for the important stuff:
What changed
- Gameplay
- Fixes
- UI and audio
Project Apparatus changes
Non-lvl specific edits/fixes
-NG+ has been fully implemented --Energy does not recharge --NEW WEAPONS?! --slight alterations to story and enemies during sequential playthroughs.
-Improved weapon swap functionality (see NG+), and fixed a glitch where player could swap weapons when the apparatus was considered inactive
-Fixed an issue where dashing would cause the wheels to spin rabidly long after the action was performed.
-The player's Apparatus can now be sliced in half vertically by spinning blades. --Honestly meant to have this in sooner, but I kind of forgot.... my bad.
Level 3 edits
-Added general background assets to visually improve sections
-Revamped/edited cutscenes -because I thought they looked cooler this way (opinions may vary)
-Minor changes to the main boss fight (If you know, you know) --Saw blades are now SLIGHLTY easier to dodge (Original difficulty level moved to 2nd playthrough) [If you managed to pass this section before now, CONGRATS! Seriously. I'm the developer and I sometimes had trouble consistently clearing it]
Level 4 edits
-Fixed a bug where ending text wouldn't play unless certain criteria were met.
-general Lighting/geometry fixes that I'm sure no one will notice
-Added optional dialogue
Level 5 edits (yes, there is a 5th level)
-Altered enemy placements -Fixed an issue where Apparatus's wheels would not turn when moving on the x-axis -other fun stuff
Apologies, a few additional things that I missed worth mentioning
-added energy dispenser for NG+ on level 3 [Ensures that should the player run out of energy, they can still backtrack and get more, where as the previous build required a level restart]
-The last weapon parts can now be picked up in either order [Changed from one not showing up in player inventory until the 1st was obtained]
-Level 4 select menu button has been fixed, and will now function correctly after the player has completed level 5 {Just on the off chance anyone wants to go back after finishing the game]
-Finally, fixed player not being able to shoot until a prior action was performed in level 5 [required adjusting both start and end cutscenes, but I think this worked out for the better]
OKAY. Now that's everything. If you have found something you think I should address in the next patch, let me know. I intend to make this game as good as it can be (within my skillset, of course).
Thanks for playing!
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