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Steam News29 August 20241y ago

Project Apparatus update no.2

Greetings. Just a quick update because a few issues were brought to my attention, and I can't help myself from going back and adding/altering other stuff I think will make this game better.

Full notes

Full Project Apparatus update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings. Just a quick update because a few issues were brought to my attention, and I can't help myself from going back and adding/altering other stuff I think will make this game better. Now, for the important stuff:

What changed

5 fixes7 additions2 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedGreetings. Just a quick update because a few issues were brought to my attention, and I can't help myself from going back and adding/altering other stuff I think will make this game better. Now, for the important stuff:
addedNG+ has been fully implemented --Energy does not recharge --NEW WEAPONS?! --slight alterations to story and enemies during sequential playthroughs.
changedImproved weapon swap functionality (see NG+), and fixed a glitch where player could swap weapons when the apparatus was considered inactive
fixedFixed an issue where dashing would cause the wheels to spin rabidly long after the action was performed.
addedThe player's Apparatus can now be sliced in half vertically by spinning blades. --Honestly meant to have this in sooner, but I kind of forgot.... my bad.
addedAdded general background assets to visually improve sections

Project Apparatus changes

addedGreetings. Just a quick update because a few issues were brought to my attention, and I can't help myself from going back and adding/altering other stuff I think will make this game better. Now, for the important stuff:
addedNG+ has been fully implemented --Energy does not recharge --NEW WEAPONS?! --slight alterations to story and enemies during sequential playthroughs.
changedImproved weapon swap functionality (see NG+), and fixed a glitch where player could swap weapons when the apparatus was considered inactive
fixedFixed an issue where dashing would cause the wheels to spin rabidly long after the action was performed.
addedThe player's Apparatus can now be sliced in half vertically by spinning blades. --Honestly meant to have this in sooner, but I kind of forgot.... my bad.

Non-lvl specific edits/fixes

-NG+ has been fully implemented --Energy does not recharge --NEW WEAPONS?! --slight alterations to story and enemies during sequential playthroughs.

-Improved weapon swap functionality (see NG+), and fixed a glitch where player could swap weapons when the apparatus was considered inactive

-Fixed an issue where dashing would cause the wheels to spin rabidly long after the action was performed.

-The player's Apparatus can now be sliced in half vertically by spinning blades. --Honestly meant to have this in sooner, but I kind of forgot.... my bad.

Level 3 edits

-Added general background assets to visually improve sections

-Revamped/edited cutscenes -because I thought they looked cooler this way (opinions may vary)

-Minor changes to the main boss fight (If you know, you know) --Saw blades are now SLIGHLTY easier to dodge (Original difficulty level moved to 2nd playthrough) [If you managed to pass this section before now, CONGRATS! Seriously. I'm the developer and I sometimes had trouble consistently clearing it]

Level 4 edits

-Fixed a bug where ending text wouldn't play unless certain criteria were met.

-general Lighting/geometry fixes that I'm sure no one will notice

-Added optional dialogue

Level 5 edits (yes, there is a 5th level)

-Altered enemy placements -Fixed an issue where Apparatus's wheels would not turn when moving on the x-axis -other fun stuff

Apologies, a few additional things that I missed worth mentioning

-added energy dispenser for NG+ on level 3 [Ensures that should the player run out of energy, they can still backtrack and get more, where as the previous build required a level restart]

-The last weapon parts can now be picked up in either order [Changed from one not showing up in player inventory until the 1st was obtained]

-Level 4 select menu button has been fixed, and will now function correctly after the player has completed level 5 {Just on the off chance anyone wants to go back after finishing the game]

-Finally, fixed player not being able to shoot until a prior action was performed in level 5 [required adjusting both start and end cutscenes, but I think this worked out for the better]

OKAY. Now that's everything. If you have found something you think I should address in the next patch, let me know. I intend to make this game as good as it can be (within my skillset, of course).

Thanks for playing!

Source

Steam News / 29 August 2024

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