In this update14
Full notes
Full Project: AMICA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Project: AMICA changes
Hey everyone! Hope you had a great week.
A new update is out! We've been working on some of your feedback and general fixes which we'll cover in this post. We're also sharing some upcoming stuff today. Let's see what's new!
Ammo Loot!
Everybody seemed to love smashing the boxes, but aside from a little dopamine kick, there wasn't really any point in doing it. So we added a chance for boxes to drop ammo! More smashing and more bullets, baby!
Flashier Drones!
Wow, look at that! Some cool new drone animations as well as new tree and cactus debris and prettier leaf sprites!
Ahh! There it is! (Railgun in The Greenlands)
We noticed that players weren't using the Railgun as much as we'd hoped. Probably because it's pretty well hidden away in the Corebreak Mines. In any case, now you can find the Railgun in the Jungle! You still gotta figure out how to get to it though, so good luck :P
JACKPOT!!!
Now there's a flashing little "5x" icon that pops up after hitting 5 enemies in a row with the secondary Railgun attack. All the more satisfaction!
Text Holograms!
To help players understand where they can or can't go, we've added some cool scrolling text holograms to indicate teleporters and WIP areas. There are many routes in AMICA, and after watching your amazing gameplay we realized that we needed some sort of guidance so that you don't end up trying to get into unfinished areas. Let us know what you think!
Point blank - ACE
When shooting an enemy at point-blank range with the Highwiper (Previously the Blaster, aka the Shotgun), the weapon will flash for a short moment (we call this an "ACE") and do more damage as well as allowing you to quickly fire an extra round.
The "dofs"
Our company mascot, the dof, and his siblings are hidden away throughout the game. They're lost, sad and need your help! Go save them <3
Patch notes - Project: AMICA 0.1.1
World
Area transitions no longer reset the level or its automap. This change has temporarily disabled some HUD effects. Improved transitions are in the works however.
Fixed a bug where some non-lava floors in the Mines would inflict lava damage.
Lava damage can no longer be 'out-jumped'.
Improved visuals for teleporters to make their function clearer.
Blocked entry to unfinished areas (Swamp, Factory, Jungle boss arena) because we are evil.
Aligned lots of level textures.
Improved level details in Jungle and Mines.
Weapons & powerups
The converter secondary attack now has improved animations and effects for the different levels of nanobot damage. Nanobot max damage has also been increased.
The Highwiper (previously the Blaster) primary attack has been beefed up with more pellets, a tighter spread and higher overall damage. It has also been given a flashing 'Ace'-effect to indicate a point-blank hit, which deals increased damage and lowers reload time.
The Railgun secondary attack now gives a visual effect when reaching a 5X hit combo.
All explosions have a decreased damage falloff, making the Launcher primary attack more effective.
The Jump Boots can no longer cause a ledge boost with their second jump. Again, evil.
The Railgun can now be found earlier in the demo ;)
Sound & music
Extended the Jungle theme.
Improved SFX for the Converter.
Added SFX to Waterfalls.
Added SFX to teleporters.
Other
Big boxes and box piles now have a chance to drop Converter, Highwiper or Railgun ammo.
Trees now drop debris on death.
Cacti now have damage animations and also drop debris on death.
Updated textures for falling leaf effect.
Puffs and debris are now randomly flipped to give a more varied look.
We're currently working on multiple new enemy types, like this bad boy! Don't know its name yet, maybe we'll take suggestions? Stupid names only! Anyways, this is not the final design, we'll keep working on it!
Here's some other concepts! (whoops it's flipped)
There's also going to be some design changes to all the weapons. We are working hard to finalize both how they look and how they function. Not to mention how they feel.
The Railgun and Launcher weapons will have full makeovers at some point, but currently we're giving some extra care to the trusty Converter.
Areas
Some of you sneaked your way into the unfinished areas. We were very impressed, but as stated in the patch notes, we had to limit entry to those places since they're still Work In Progress. We can't go spoiling the surprise for you. However, we're working hard to finish up those areas and hopefully you'll be able to revisit them soon in an upcoming update :)
That's all for this update!
Thanks again for playing our demo, stay tuned!
dofhouse loves you <3
Jacob // dofhouse
Source
Changelog.gg summarizes and formats this update. How we read updates.
