In this update1
Full notes
Full PROHIBEAST update
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What changed
- UI and audio
- Gameplay
- Maps
PROHIBEAST changes
An update on the game at the beginning of this year
Hello everyone,
At the beginning of this year, we wanted to take a moment to review with you the progress of the development of the game and share with you, in full transparency, where we are today. The project continues to evolve step by step, and things are progressing in a solid and encouraging way.
The narrative part, accompanied by its cutscenes, gradually arrives in its finalization phase, while we continue to adjust the dialogues, the script, and the sound design.
Immersion remains one of our major areas of work: the environments are enriched by the addition of the latest visual details and ambient effects, reinforcing the identity and coherence of the different places.
On the gameplay side, we are now focusing our efforts on targeted adjustments, both at the level of the level design, the characters' skills as well as the saving system. This balancing work aims to refine the pace of the missions and encourage different game approaches depending on the situations encountered.
In terms of sound, all the music for the levels is now ready. Our composer, Clément Launay, is currently working on victory and defeat music that will complement the sound identity of the game and reinforce its general atmosphere.
As at each key stage of development, an internal testing phase is conducted throughout the game. It allows us to identify the points still needing adjustments and gradually improve the overall quality in preparation for the release.
Finally, on the communication side, we will continue to regularly share news about the project with you, with new content and publications coming very soon.
Thank you all for your patience, trust and support throughout the development of the game. We look forward to continuing to show you more in future publications.
See you soon,
The PROHIBEAST team
Source
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