Full notes
Full Primordium - Day Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
- Fixes
- Balance
- Performance
Primordium - Day Zero changes
This update resolves a number of issues related to the Campaign, building system and inventory system. I'll be working on content and visual updates next!
ADDITIONS::
Added objectives to the nexus to help with resource farming.
Added widget to make tutorial exit more intuitive.
CHANGES::
Reduced number of enemies to intro quest to make it easier to finish the quest without running out of ammo.
Increased spawn rate for enemies and objectives.
Changed loot box to dead body.
Moved exploration log to journal.
Set all unity network menus to visible.
Changed font in multiplayer menu.
Removed diplomacy from journal.
Removed most of the georgia fonts in favor of standard font.
FIXES::
Fixed an issue that blocked foundations on planets.
Fixed an issue that caused spacecraft to spawn in floor.
Fixed an issue that blocked A.I. movement in campaign.
Fixed an issue that let player warp through planets.
Fixed an issue that prevented objective from being removed after completed.
Fixed an issue that let player dual wield the same item.
Fixed an issue that allowed spaceships to fly through solid objects.
Fixed an issue that placed drag drop and inventory right click menus at the wrong offsets for various screens.
Fixed an issue that blocked Anima from being possessed after using the Oculus.
Fixed an issue with damage indicator.
Fixed an issue with buttons not getting disabled after multiplayer session is created or joined.
Fixed an issue with the Anima camera being set a little low.
Fixed an issue with a player card was not getting properties.
Fixed an issue with auto run turning off after you released the key.
Fixed an issue with the player card not gathering the right properties.
Fixed some performance issues with A.I.
Fixed performance issues with bullets hitting terrain.
Fixed low lighting issues in campaign.
Fixed an issue that let user open pause menu when building menu was open.
KNOWN ISSUES::
Attachments aren't being removed (visual only) until item is toggled.
Dual wielded weapons don't use offhand animations.
Hand does not move to grip point.
Some items do not line up with the player's hand.
Some items do not line up with the current sheath.
Going prone will let player look through ground if on slope.
Gamepad input isn't working properly.
Switching weapons gives the player a full magazine.
Slots do not change colors when hovered.
AI are resetting their animations when they die.
Source
Changelog.gg summarizes and formats this update. How we read updates.
