Full notes
Full Primordium - Day Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Compatibility
- Gameplay
- Maps
- Balance
Primordium - Day Zero changes
NOTES
THERE ARE SOME GAME MODES THAT ARE NOT SUPPORTED THAT WILL BE DISPLAYED IN THIS UPDATE. I WILL HAVE THIS FIXED AS SOON AS POSSIBLE!
THIS BUILD IS THE HEAVIEST BUILD I'VE RELEASED SO FAR!
LOWERING SHADOW QUALITY IS USUALLY THE FIX IF YOU HAVE PERFORMANCE ISSUES! OTHERWISE, TRY LOWERING OTHER VIDEO SETTINGS UNTIL YOU ARE AT YOUR DESIRED FRAMERATE! FATAL ERRORS ARE ALMOST ALWAYS RELATED TO PERFORMANCE ISSUES. IF YOU ARE EXPERIENCING CRASHES TRY REDUCING YOUR GRAPHICS SETTINGS. IF THIS DOESN'T HELP, CONTACT ME WITH SOME REPRODUCTION STEPS AND I'LL GET IT RESOLVED ASAP! IF YOU ARE HOSTING A LISTEN SERVER (I.E. USING YOUR GAMING COMPUTER TO HOST A MATCH) AND IT KEEPS CRASHING, YOUR PC IS NOT POWERFUL ENOUGH TO HOST AND YOU WILL NEED TO WAIT UNTIL DEDICATED SERVERS ARE OUT. I'M NOT ABLE TO MAINTAIN THE WEBSITE AND SUPPORT CONTACT. IF YOU HAVE ANY ISSUES, PLEASE CONTACT ME AT fractuminnovations@gmail.com TEMPORARY SOLUTION: https://entropikz.github.io/Primordium---Day-Zero/
CHANGES/FIXES
Removed text to speech. I'll replace this with voice acting as soon as possible.
Removed the script that walked the player to the first quest. Once it's fixed up, I'll add it back.
Removed long-press keys in favor of unique keys for each action. This will prevent some of the strange input issues that were reported.
Removed controller support until long-press keys are fixed.
Removed footstep sounds until I have better sound files.
Removed AI audio until it can be managed through a better system.
Blocked terraforming around cities.
Setup a new character creation system.
Setup improved spawn positions for the AI in the Prologue. This should fix some of the clipping issues.
Setup Save/Load for destroyed foliage.
Dr. Marx has become a boss that you need to fight.
Updated the main menu layout.
Updated guide icons.
Updated the cloud sim/planet atmospheres, but they are extremely heavy at the moment.
Optimized networking.
Added EULA and game agreement.
Added credits.
Added benchmark system.
Added a scoreboard.
Added a lobby system.
Added Conversation system to replace text to speech.
Added Companion Influence System.
Added a function to block enemy spawners when a player places a building near one.
Added projectiles that explode after a certain number of hits.
Added a needle pistol.
Added improved Idle NPC interactions (random move to, random conversations, greeting the player when they walk by, etc...).
Added a pure sandbox map.
Added Telescopes.
Added resource deposits. These are not the same as the foliage that can be harvested with tools. These deposits contain large amounts of multiple resource types. + They only work for an AI that has a harvesting job for now, but they will become important later on.
Added a new quest after you gather your access pass.
Added a new quest and boss after you defuse the bomb in the Engineering level.
Added Drop-ins option for scenarios and campaign in the pause menu.
Added lobby System.
Added match filters to scenarios.
Added a jetpack and RVO avoidance to help AI move inside of buildings.
Added a terminal that lets users hire companions.
Added team management for multiplayer matches.
Added Foliage damage system.
Added bots for multiplayer matches.
Added options to copy loadouts between game modes.
Added match filters and game options for creating and finding multiplayer matches.
Added support for reviving teammates if playing co-op in the campaign. There is also a game option for multiplayer modes.
Added function to block damage while rolling.
Added a function to increase roll distance.
Added the sanity system back to the game.
Added game mode filters.
Added zooming for third-person camera and scopes.
Added over 50 game options. More coming soon. Some options are hidden for certain game modes.
Added more AI models.
Added a system to let the player choose a character model. This is temporary. I will replace this will a full character customization suite soon!
Added 'suicide bomber' AI.
Added a job system for companions.
Added a script to run random attacks on base terminals.
Added a script for random supply drops in open world levels.
Added some more stages to the tutorial.
Testing multiplayer matchmaking and game modes.
Testing a fix for random enemy spawners in the Prologue.
Fixed an issue that made the player fall through the floor in the sandbox.
Fixed the prone camera.
Fixed lag when shooting guns.
Fixed floating buildings.
Fixed scenario reward text.
Fixed an issue that started the Season 1 quest in the sandbox.
Fixed issues that made the player start under the world.
Fixed issues that started quests before the level had finished loading.
Fixed an issue that cleared prefab build parts.
Fixed some broken build part models. There are still some that need adjusting.
Fixed some issues with the tutorial.
Fixed an issue that made the 3D ammo display backward.
Fixed an issue that cleared build parts after the first part is placed making it annoying to chain multiple parts together.
Fixed an issue that offset ADS camera too far to the right.
Fixed an issue that lets you select items in the in-game loadouts screen.
Fixed an issue that made scope materials darken the entire scope.
Fixed the scope alignment on the rattlesnake and Kraken.
Fixed lag when shooting guns.
KNOWN ISSUES:
The text for the new dialogue system is a rough draft. I will be updating it later. This update needed to come out before I could finish it.
Alt Tabbing will clear focus for your mouse. If you hold alt-tab and double click on the game screen to return it will resolve the issue. I'll have this fixed as soon as possible, but it looks like it might be an engine issue from what I've seen on the forums.
Boss fights are kinda lame. I'll be adding some cool intro FX/Cinematics later on.
Abilities are still W.I.P. please contact me at the support email to let me know what issues you have!
Entering your save game name can take a little time as the system goes through and ensures there are no duplicates. This only seems to happen if you create dozens of save games.
Some modules are using duplicate models. This won't change the functionality at all and I'm in the process of designing unique models for them.
In-game loadout selection does not work.
Shadows are bad.
Pink triangle appears on the screen when starting a new game or respawning.
Fix spelling/grammar and placeholder text.
Some menus still create layers that block input.
UP NEXT (Season 1):
Ensure wasteland spawners work.
Quest to guide you through the sandbox.
More companion jobs.
Fill teams with bots until taken by a player
Add perk stations to horde mode
Companion terminal should block companion if no beds, food, or water.
Add barriers to horde mode
Reduce enemy spawns in sandbox season 1
Script to force battle royale spawn.
Companions should take food and water from a stockpile, then move to the canteen to get food. Play drink/eat animations when getting food/water.
Make sure the party system works for all modes. Setup squad component to hold party members and ensure they are on the same team. Check if standalone and force create session and server travel if not.
Display current party members in the main menu and in-game hud.
Tips for each game mode.
Improved string sanitization techniques.
Custom Factions(Corps)/Alliances/etc...
Allow users to load their forge maps into a multiplayer game.
Allow users to share their forge maps via online sharing (won't be added until I have a server to hold the data).
Drag and drop to switch attachments.
Round based game modes and switching sides at halftime.
Online stats, exp, and ranking.
Player profiles for each game mode (with copy).
Gravity hammers.
Interaction animations.
One life only game modes.
Item rarities.
Smart auto pickup system. (Gathering items, armor, weapons, attachments, etc... based on user settings, quality, and rarity.)
Squad commands and marking system.
Asteroid Belts.
Allow game options for the campaign and scenarios.
Planetary rings.
Animations for entering/exiting vehicles.
Interiors for land vehicles.
Boats with interiors.
Aircraft with interiors.
Card Games.
Hand Grenades.
Timeline selection to dictate items/factions/etc...
Mission briefings for lobby system. (Match table row to game mode enum name in DT_MissionBriefings. Use EDUTil)
Remove Oculus from tools and replace them with another tool. Oculus will be an interactable item.
Audio/Video/Text logs.
Manual item drops in Campaign. (Finding special weapons in hidden areas.)
Animal Hunting System.
Tools for non-lethal subdue.
Planetary Weather system.
Dedicated Servers
Mod/workshop support.
Music mixer for custom playlists. The menu is there, but no music is available.
Shop to buy new music.
Updated cinema for the prologue and season 1.
Side Quests for the prologue and season 1.
More sandbox/space sim content.
Improved Map system.
Updated ship models for space defender.
AI should simulate errors.
More Tips.
Advanced interaction system.
Cinema/Maps/Objectives for season 2,3, Epilogue.
Killstreaks & Perks.
More abilities.
More optimizations.
Spatial Queries/Layered Coordinates (space sim stuff).
Improved shaders to help reduce file size/performance issues.
Advanced Damage system (dismemberment, broken bones, etc...)
Advanced consume system.
More space ships with full interiors/single-seat fighters.
Advanced AI command system.
Custom abilities for each starting class/loadout.
Ability customization system.
Dual Wielding.
More scenario maps.
Waiting until next for year UE5 and nanite. =']
More weapons, armor, crafting, buildings, etc...
Moar Cheet Codez.
Campaign Easter Eggs (memes...SOOOOO MANY MEMES!!).
Source
Changelog.gg summarizes and formats this update. How we read updates.
