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Steam News20 July 20205y ago

1.4.0 Preview!

Hey everyone! I just wanted to pop in and show some of the stuff I've been working on since it's been awhile since I've updated you. The screenshot above is a small Skirmish map I'm working on for the 1.4.0 update.

Full notes

Full Primordium - Day Zero update

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What changed

0 fixes5 additions2 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
changedHey everyone! I just wanted to pop in and show some of the stuff I've been working on since it's been awhile since I've updated you.
addedThe screenshot above is a small Skirmish map I'm working on for the 1.4.0 update. Skirmish is going to be the first new game mode that will be added in the 1.4.0 series. It is a simple death-match inspired game mode where you will be pitted against different players or ai to reach the score limit before time runs out!
addedI'd also like to show off one of the new cities I'm working on for the sandbox!
changedMy goal is to make it feel more 'alive', so these cities will be places where you can find roaming npcs that will go to different buildings and talk with each other, take jobs, etc... and there will be places for you to go and gather side quests, trade, take bounties, buy vehicles and so on!
addedThe 1.4.0 update will also be adding some smaller game modes that I plan on making playable in the open world, such as racing, deathmatches, battle royale, etc...
addedLast, but certainly not least, I wanted to show off the new biomorph models!

Primordium - Day Zero changes

changedHey everyone! I just wanted to pop in and show some of the stuff I've been working on since it's been awhile since I've updated you.
addedThe screenshot above is a small Skirmish map I'm working on for the 1.4.0 update. Skirmish is going to be the first new game mode that will be added in the 1.4.0 series. It is a simple death-match inspired game mode where you will be pitted against different players or ai to reach the score limit before time runs out!
addedI'd also like to show off one of the new cities I'm working on for the sandbox!
changedMy goal is to make it feel more 'alive', so these cities will be places where you can find roaming npcs that will go to different buildings and talk with each other, take jobs, etc... and there will be places for you to go and gather side quests, trade, take bounties, buy vehicles and so on!
addedThe 1.4.0 update will also be adding some smaller game modes that I plan on making playable in the open world, such as racing, deathmatches, battle royale, etc...

Hey everyone! I just wanted to pop in and show some of the stuff I've been working on since it's been awhile since I've updated you.

The screenshot above is a small Skirmish map I'm working on for the 1.4.0 update. Skirmish is going to be the first new game mode that will be added in the 1.4.0 series. It is a simple death-match inspired game mode where you will be pitted against different players or ai to reach the score limit before time runs out!

Skirmish will be both a standalone game mode, and a quest that can be taken in the Sandbox and other open world areas.

I'd also like to show off one of the new cities I'm working on for the sandbox!

My goal is to make it feel more 'alive', so these cities will be places where you can find roaming npcs that will go to different buildings and talk with each other, take jobs, etc... and there will be places for you to go and gather side quests, trade, take bounties, buy vehicles and so on!

The 1.4.0 update will also be adding some smaller game modes that I plan on making playable in the open world, such as racing, deathmatches, battle royale, etc...

You'll be able to access them by entering lobbies that create small arenas where the matches will take place. I think this will be a good way to fill up some of the empty space since the planets are beyond massive and extremely empty right now.

I also plan on making it easier to transition from ground to space. Those of you who have played the space sim scenario have probably had a lot of frustration with this already since it can take a very long time to land.

Last, but certainly not least, I wanted to show off the new biomorph models!

I'm still working on making their animations feel a little more fluid. Once I do, I'll create some videos so you can hear the new audio!

Also, huge shoutout to Bugrimov Maksim, Phyronnaz, FS Creations and Ximo Catala for the designs! Keep up the amazing work! Without the support from the amazing UE4 community, I would have never been able to get this far! <3

https://www.unrealengine.com/marketplace/en-US/product/61f94751de5d48dca8ca4e28beafb5b8

https://www.unrealengine.com/marketplace/en-US/product/voxel-plugin-pro?sessionInvalidated=true

https://unrealengine.com/marketplace/en-US/product/universal-character-customization-system?lang=en-US

https://www.unrealengine.com/marketplace/en-US/product/scifi-industrial-level-kit

If you have any suggestions for more content please let me know! I love hearing your ideas!

Source

Steam News / 20 July 2020

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