Full notes
Full Primordium - Day Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Primordium - Day Zero changes
CHANGES::
*MAJOR CHANGE* Implemented seamless solar system simulation. No more loading screens after the main menu and tutorial! - *MAJOR CHANGE* Completely revamped tutorial. - *MAJOR CHANGE* Removed Space Defender in v 1.1 - *MAJOR CHANGE* Removed old method to travel to planets in v 1.1 - Changed to physical lighting. - Added planet rotation to simulate day/night cycle. - Changed flat worlds to sphere worlds in campaign. - Added option to return to old setup if you prefer. Click the logo in the main menu to switch! - Added a small drone enemy. - Optimized stat list. This should improve load times. - Updated character ability animations. - Added the full Nexus moon-ship to The Nexus map. - Added a ship hangar to The Nexus. - Added vehicle hangar to The Nexus. - Removed the Harbinger from The Nexus map. This should reduce load times for The Nexus. - Implemented Zero G Movement. - Implemented Custom Gravity Vector for moving on planets. - Changed the ramp for the Harbinger. - Increased content densities. - Reduced flight speed. - Character creation menu has been removed and will be revamped in a later update. - Intro sequence has been removed and will be revamped in a later update.
FIXES::
Fixed an issue with the loading screen reversing progress. - Fixed an issue that froze crafting queue after canceling an item. - Fixed an issue that froze crafting queue after queuing multiple items. - Fixed an issue with save games loading buildings in ground. - Fixed an issue where jumping while flying would cancel flight instead of moving player up. - Fixed an issue where crouching while jumping would cancel flight instead of moving player down. - Fixed an issue that loaded your Personal Quarters at the wrong offset when loading a save game in The Nexus. - Fixed an issue that skipped game agreement if user selected continue and do not show again option. - Fixed an issue that caused buttons to start with the wrong color in the main menu. - Fixed an issue that caused AI to get stuck and stop attacking. - Fixed an issue that caused Game Mode Description to start with text "Text Block". - Fixed an issue that allowed the player to fall through world when loading game outside of a building. - Fixed an issue that made player use wrong hand when drinking and eating. - Fixed issues with input when using chat system. - Fixed issues with input when using containers.
KNOWN ISSUES::
Removing an attachment will still allow you to drag the attachment icon throwing an error notification while adding an invalid item to your inventory. - Certain weapons have attachments that should not have attachments. - Removing an attachment from pistol can cause the pistol to be removed from your hotbar and added to your inventory. - Switching from weapons while they are held could add them back to your inventory. - Player isn't getting set to prone speed while going prone. - Moving on planets is tough with planets that have high gravity. - Cheats don't work. - Foundations can't be placed on planets. Modules still work. - Tutorial isn't showing crafting menu. - AI stand still for a long time before they start moving. + This issue has been located and will be resolved in the next update. - Headlooking doesn't work when flying space craft in first person. - Gravity vector can be thrown off depending on your speed. + This issue has been located and will be resolved in the next update. + To avoid this issue, stay toward the northern/southern pole of planets. - Grass and trees might bounce up and down when running on large planets. - Loading screen might revert back to main menu loading screen if travelling from sandbox to campaign. + This issue has been located and will be resolved in the next update.
UP NEXT::
More content (space stations, more spooky stuff, random encounters, etc...). - Vehicle tutorials. - Crew management tutorials. - Planet/Nexus management tutorials. - Star/Gas giant harvesting. - Planetary orbit simulations. - Custom jobs for crew members. - "Citizen" npcs - Custom crew commands. - Command menu. - Diplomacy Simulation. - RTS components (basic unit selection, buildings, AI). - Custom solar systems. - Changing intro character to make it more obvious that you're an alien. - More vehicles. NOTE::This might get pushed to next update.
NOTES::
Because of the changes, the Campaign objectives for Season 0 and Season 1 will change. - Because of the changes, your save data will be invalidated in v 1.1. - Right now most of the planets, but I plan on updating them as we get closer to Season 2. - You can travel to other planets by entering a ship using the ship hangar. - Then press your Auto Run key to view your system map. - Each planet has an "atmosphere" that dictates weather/clouds/etc, but all lighting effects come directly from the star. - Space combat is now a seamless part of the Campaign! - I understand that the changes seem sudden, but this was my plan from day one. The space elements of the game will have no impact on the horror elements that I plan to add.
Source
Changelog.gg summarizes and formats this update. How we read updates.
