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Steam News10 January 20206y ago

Day Zero 1.1.0

CHANGES:: *MAJOR CHANGE* Implemented seamless solar system simulation. No more loading screens after the main menu and tutorial! - *MAJOR CHANGE* Completely revamped tutorial.

Full notes

Full Primordium - Day Zero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change0 removals
  • Maps
  • Gameplay
addedMAJOR CHANGE* Implemented seamless solar system simulation. No more loading screens after the main menu and tutorial! - *MAJOR CHANGE* Completely revamped tutorial. - *MAJOR CHANGE* Removed Space Defender in v 1.1 - *MAJOR CHANGE* Removed old method to travel to planets in v 1.1 - Changed to physical lighting. - Added planet rotation to simulate day/night cycle. - Changed flat worlds to sphere worlds in campaign. - Added option to return to old setup if you prefer. Click the logo in the main menu to switch! - Added a small drone enemy. - Optimized stat list. This should improve load times. - Updated character ability animations. - Added the full Nexus moon-ship to The Nexus map. - Added a ship hangar to The Nexus. - Added vehicle hangar to The Nexus. - Removed the Harbinger from The Nexus map. This should reduce load times for The Nexus. - Implemented Zero G Movement. - Implemented Custom Gravity Vector for moving on planets. - Changed the ramp for the Harbinger. - Increased content densities. - Reduced flight speed. - Character creation menu has been removed and will be revamped in a later update. - Intro sequence has been removed and will be revamped in a later update.
fixedFixed an issue with the loading screen reversing progress. - Fixed an issue that froze crafting queue after canceling an item. - Fixed an issue that froze crafting queue after queuing multiple items. - Fixed an issue with save games loading buildings in ground. - Fixed an issue where jumping while flying would cancel flight instead of moving player up. - Fixed an issue where crouching while jumping would cancel flight instead of moving player down. - Fixed an issue that loaded your Personal Quarters at the wrong offset when loading a save game in The Nexus. - Fixed an issue that skipped game agreement if user selected continue and do not show again option. - Fixed an issue that caused buttons to start with the wrong color in the main menu. - Fixed an issue that caused AI to get stuck and stop attacking. - Fixed an issue that caused Game Mode Description to start with text "Text Block". - Fixed an issue that allowed the player to fall through world when loading game outside of a building. - Fixed an issue that made player use wrong hand when drinking and eating. - Fixed issues with input when using chat system. - Fixed issues with input when using containers.
fixedRemoving an attachment will still allow you to drag the attachment icon throwing an error notification while adding an invalid item to your inventory. - Certain weapons have attachments that should not have attachments. - Removing an attachment from pistol can cause the pistol to be removed from your hotbar and added to your inventory. - Switching from weapons while they are held could add them back to your inventory. - Player isn't getting set to prone speed while going prone. - Moving on planets is tough with planets that have high gravity. - Cheats don't work. - Foundations can't be placed on planets. Modules still work. - Tutorial isn't showing crafting menu. - AI stand still for a long time before they start moving. + This issue has been located and will be resolved in the next update. - Headlooking doesn't work when flying space craft in first person. - Gravity vector can be thrown off depending on your speed. + This issue has been located and will be resolved in the next update. + To avoid this issue, stay toward the northern/southern pole of planets. - Grass and trees might bounce up and down when running on large planets. - Loading screen might revert back to main menu loading screen if travelling from sandbox to campaign. + This issue has been located and will be resolved in the next update.
changedMore content (space stations, more spooky stuff, random encounters, etc...). - Vehicle tutorials. - Crew management tutorials. - Planet/Nexus management tutorials. - Star/Gas giant harvesting. - Planetary orbit simulations. - Custom jobs for crew members. - "Citizen" npcs - Custom crew commands. - Command menu. - Diplomacy Simulation. - RTS components (basic unit selection, buildings, AI). - Custom solar systems. - Changing intro character to make it more obvious that you're an alien. - More vehicles. NOTE::This might get pushed to next update.
addedBecause of the changes, the Campaign objectives for Season 0 and Season 1 will change. - Because of the changes, your save data will be invalidated in v 1.1. - Right now most of the planets, but I plan on updating them as we get closer to Season 2. - You can travel to other planets by entering a ship using the ship hangar. - Then press your Auto Run key to view your system map. - Each planet has an "atmosphere" that dictates weather/clouds/etc, but all lighting effects come directly from the star. - Space combat is now a seamless part of the Campaign! - I understand that the changes seem sudden, but this was my plan from day one. The space elements of the game will have no impact on the horror elements that I plan to add.

Primordium - Day Zero changes

addedMAJOR CHANGE* Implemented seamless solar system simulation. No more loading screens after the main menu and tutorial! - *MAJOR CHANGE* Completely revamped tutorial. - *MAJOR CHANGE* Removed Space Defender in v 1.1 - *MAJOR CHANGE* Removed old method to travel to planets in v 1.1 - Changed to physical lighting. - Added planet rotation to simulate day/night cycle. - Changed flat worlds to sphere worlds in campaign. - Added option to return to old setup if you prefer. Click the logo in the main menu to switch! - Added a small drone enemy. - Optimized stat list. This should improve load times. - Updated character ability animations. - Added the full Nexus moon-ship to The Nexus map. - Added a ship hangar to The Nexus. - Added vehicle hangar to The Nexus. - Removed the Harbinger from The Nexus map. This should reduce load times for The Nexus. - Implemented Zero G Movement. - Implemented Custom Gravity Vector for moving on planets. - Changed the ramp for the Harbinger. - Increased content densities. - Reduced flight speed. - Character creation menu has been removed and will be revamped in a later update. - Intro sequence has been removed and will be revamped in a later update.
fixedFixed an issue with the loading screen reversing progress. - Fixed an issue that froze crafting queue after canceling an item. - Fixed an issue that froze crafting queue after queuing multiple items. - Fixed an issue with save games loading buildings in ground. - Fixed an issue where jumping while flying would cancel flight instead of moving player up. - Fixed an issue where crouching while jumping would cancel flight instead of moving player down. - Fixed an issue that loaded your Personal Quarters at the wrong offset when loading a save game in The Nexus. - Fixed an issue that skipped game agreement if user selected continue and do not show again option. - Fixed an issue that caused buttons to start with the wrong color in the main menu. - Fixed an issue that caused AI to get stuck and stop attacking. - Fixed an issue that caused Game Mode Description to start with text "Text Block". - Fixed an issue that allowed the player to fall through world when loading game outside of a building. - Fixed an issue that made player use wrong hand when drinking and eating. - Fixed issues with input when using chat system. - Fixed issues with input when using containers.
fixedRemoving an attachment will still allow you to drag the attachment icon throwing an error notification while adding an invalid item to your inventory. - Certain weapons have attachments that should not have attachments. - Removing an attachment from pistol can cause the pistol to be removed from your hotbar and added to your inventory. - Switching from weapons while they are held could add them back to your inventory. - Player isn't getting set to prone speed while going prone. - Moving on planets is tough with planets that have high gravity. - Cheats don't work. - Foundations can't be placed on planets. Modules still work. - Tutorial isn't showing crafting menu. - AI stand still for a long time before they start moving. + This issue has been located and will be resolved in the next update. - Headlooking doesn't work when flying space craft in first person. - Gravity vector can be thrown off depending on your speed. + This issue has been located and will be resolved in the next update. + To avoid this issue, stay toward the northern/southern pole of planets. - Grass and trees might bounce up and down when running on large planets. - Loading screen might revert back to main menu loading screen if travelling from sandbox to campaign. + This issue has been located and will be resolved in the next update.
changedMore content (space stations, more spooky stuff, random encounters, etc...). - Vehicle tutorials. - Crew management tutorials. - Planet/Nexus management tutorials. - Star/Gas giant harvesting. - Planetary orbit simulations. - Custom jobs for crew members. - "Citizen" npcs - Custom crew commands. - Command menu. - Diplomacy Simulation. - RTS components (basic unit selection, buildings, AI). - Custom solar systems. - Changing intro character to make it more obvious that you're an alien. - More vehicles. NOTE::This might get pushed to next update.
addedBecause of the changes, the Campaign objectives for Season 0 and Season 1 will change. - Because of the changes, your save data will be invalidated in v 1.1. - Right now most of the planets, but I plan on updating them as we get closer to Season 2. - You can travel to other planets by entering a ship using the ship hangar. - Then press your Auto Run key to view your system map. - Each planet has an "atmosphere" that dictates weather/clouds/etc, but all lighting effects come directly from the star. - Space combat is now a seamless part of the Campaign! - I understand that the changes seem sudden, but this was my plan from day one. The space elements of the game will have no impact on the horror elements that I plan to add.

CHANGES::

  • *MAJOR CHANGE* Implemented seamless solar system simulation. No more loading screens after the main menu and tutorial! - *MAJOR CHANGE* Completely revamped tutorial. - *MAJOR CHANGE* Removed Space Defender in v 1.1 - *MAJOR CHANGE* Removed old method to travel to planets in v 1.1 - Changed to physical lighting. - Added planet rotation to simulate day/night cycle. - Changed flat worlds to sphere worlds in campaign. - Added option to return to old setup if you prefer. Click the logo in the main menu to switch! - Added a small drone enemy. - Optimized stat list. This should improve load times. - Updated character ability animations. - Added the full Nexus moon-ship to The Nexus map. - Added a ship hangar to The Nexus. - Added vehicle hangar to The Nexus. - Removed the Harbinger from The Nexus map. This should reduce load times for The Nexus. - Implemented Zero G Movement. - Implemented Custom Gravity Vector for moving on planets. - Changed the ramp for the Harbinger. - Increased content densities. - Reduced flight speed. - Character creation menu has been removed and will be revamped in a later update. - Intro sequence has been removed and will be revamped in a later update.

FIXES::

  • Fixed an issue with the loading screen reversing progress. - Fixed an issue that froze crafting queue after canceling an item. - Fixed an issue that froze crafting queue after queuing multiple items. - Fixed an issue with save games loading buildings in ground. - Fixed an issue where jumping while flying would cancel flight instead of moving player up. - Fixed an issue where crouching while jumping would cancel flight instead of moving player down. - Fixed an issue that loaded your Personal Quarters at the wrong offset when loading a save game in The Nexus. - Fixed an issue that skipped game agreement if user selected continue and do not show again option. - Fixed an issue that caused buttons to start with the wrong color in the main menu. - Fixed an issue that caused AI to get stuck and stop attacking. - Fixed an issue that caused Game Mode Description to start with text "Text Block". - Fixed an issue that allowed the player to fall through world when loading game outside of a building. - Fixed an issue that made player use wrong hand when drinking and eating. - Fixed issues with input when using chat system. - Fixed issues with input when using containers.

KNOWN ISSUES::

  • Removing an attachment will still allow you to drag the attachment icon throwing an error notification while adding an invalid item to your inventory. - Certain weapons have attachments that should not have attachments. - Removing an attachment from pistol can cause the pistol to be removed from your hotbar and added to your inventory. - Switching from weapons while they are held could add them back to your inventory. - Player isn't getting set to prone speed while going prone. - Moving on planets is tough with planets that have high gravity. - Cheats don't work. - Foundations can't be placed on planets. Modules still work. - Tutorial isn't showing crafting menu. - AI stand still for a long time before they start moving. + This issue has been located and will be resolved in the next update. - Headlooking doesn't work when flying space craft in first person. - Gravity vector can be thrown off depending on your speed. + This issue has been located and will be resolved in the next update. + To avoid this issue, stay toward the northern/southern pole of planets. - Grass and trees might bounce up and down when running on large planets. - Loading screen might revert back to main menu loading screen if travelling from sandbox to campaign. + This issue has been located and will be resolved in the next update.

UP NEXT::

  • More content (space stations, more spooky stuff, random encounters, etc...). - Vehicle tutorials. - Crew management tutorials. - Planet/Nexus management tutorials. - Star/Gas giant harvesting. - Planetary orbit simulations. - Custom jobs for crew members. - "Citizen" npcs - Custom crew commands. - Command menu. - Diplomacy Simulation. - RTS components (basic unit selection, buildings, AI). - Custom solar systems. - Changing intro character to make it more obvious that you're an alien. - More vehicles. NOTE::This might get pushed to next update.

NOTES::

  • Because of the changes, the Campaign objectives for Season 0 and Season 1 will change. - Because of the changes, your save data will be invalidated in v 1.1. - Right now most of the planets, but I plan on updating them as we get closer to Season 2. - You can travel to other planets by entering a ship using the ship hangar. - Then press your Auto Run key to view your system map. - Each planet has an "atmosphere" that dictates weather/clouds/etc, but all lighting effects come directly from the star. - Space combat is now a seamless part of the Campaign! - I understand that the changes seem sudden, but this was my plan from day one. The space elements of the game will have no impact on the horror elements that I plan to add.

Source

Steam News / 10 January 2020

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