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Steam News24 March 20263mo ago

Primal Rework and More! - Beta v0.3.0

Hey all. Today I'm excited to share a big patch. A common frustration I have seen is that losing is often very sudden, with no time being given to recover and adjust.

In this update1

Full notes

Full Primarch update

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Repeated intro

Hey all. Today I'm excited to share a big patch.

What changed

3 fixes5 additions27 changes1 removal
  • Gameplay
  • Compatibility
  • Performance
changedA common frustration I have seen is that losing is often very sudden, with no time being given to recover and adjust. That is why loss of Primal will now cap at 500 in non-boss encounters. If you reach this point, a new animation will play and the enemy will be instantly slain. This gives an opportunity to learn and continue on, while still receiving some punishment.
changedBeta v0.3.0:Primal Rework
changedBeta v0.3.0:Primal loss is now capped at 500 in non-boss combats, at which point it will trigger a victory.
addedBeta v0.3.0:In light of the new feature, starting Primal has been reduced from 2000 > 1500 .
addedBeta v0.3.0:The primal orb now has an aura when you are protected, and a new skull face will change its mood.
changedBeta v0.3.0:Primal lost in combat is now shown on the rewards screen.

Primarch changes

changedA common frustration I have seen is that losing is often very sudden, with no time being given to recover and adjust. That is why loss of Primal will now cap at 500 in non-boss encounters. If you reach this point, a new animation will play and the enemy will be instantly slain. This gives an opportunity to learn and continue on, while still receiving some punishment.
changedPrimal Rework
changedPrimal loss is now capped at 500 in non-boss combats, at which point it will trigger a victory.
addedIn light of the new feature, starting Primal has been reduced from 2000 > 1500 .
addedThe primal orb now has an aura when you are protected, and a new skull face will change its mood.

A common frustration I have seen is that losing is often very sudden, with no time being given to recover and adjust. That is why loss of Primal will now cap at 500 in non-boss encounters. If you reach this point, a new animation will play and the enemy will be instantly slain. This gives an opportunity to learn and continue on, while still receiving some punishment.

Beta v0.3.0:

Primal Rework

  • Primal loss is now capped at 500 in non-boss combats, at which point it will trigger a victory.

  • In light of the new feature, starting Primal has been reduced from 2000 > 1500.

  • The primal orb now has an aura when you are protected, and a new skull face will change its mood.

  • Primal lost in combat is now shown on the rewards screen.

  • The tutorial has been adjusted to mention the new Primal mechanic.

General

  • There is now a max number of skills16 (not including Injuries). The new max is displayed when the skill tray is open.
  • The global damage increase in combat will now take place 15 seconds later, now at 30/40/50 seconds.

  • The minimum Time on a skill has been increased from 0.1s > 0.2s.

  • The base HP of several enemies in the Vernan tribe have been lowered.

  • The damage increase the Oni Mastery grants when spending Energy: 1% > 2% per Fury.

  • The Vile Purge secondary skill effect has changed:

    • From: Affected enemies increase all their Curses by 2 stacks and take an additional 20 Death Damage for each different Curse they have.

    • To: Affected enemies increase all their Curses by 2 stacks and take an additional 4 Death Damage for each stack they have.

Trinkets

  • Damage from talents and trinkets now scale with Mind. Body already reduced this damage and their tooltips have been updated to no longer specify 'skill damage'.

  • Minor changes to the tasks required to upgrade some trinkets.

  • Trinkets that are specific to the Warrior are now a different color to signify that.

  • There's a new animation when trinkets upgrade to make it more noticeable.

  • The Beating Heart trinket has changed:

    • FromWhen your HP would be reduced to 0, become immune to damage for 3s/4s/5s . While immune, heal 10 HP when you are Hit and when you Hit enemies .
    • ToWhen your HP would be reduced to 0, become immune to damage for 5s/6s/7s . While immune, heal 30 HP when you Hit enemies .
  • The Stone Goblet trinket has changed:

    • From: When you gain a Blessing, gain 1/2/3 additional stack(s). For each different Blessing you have, reduce skill damage taken by 3%.

    • To: When you gain a Blessing, gain 1/2/3 additional stack(s). For each stack you have, reduce skill damage taken by 0.5% and gain 2 Spirit.

  • The Heatwave trinket has changed:

    • From: All enemies on the battlefield gain 1 Burn every 8s/7s/6s.

    • To: All enemies on the battlefield gain 1 Burn every 8s/7s/6s. Deal 75/100/125 Fire Damage to enemies when they use an Injury.

  • The War Shield trinket has changed:

    • From: For every 100 Shield you gain, also gain 2/4/6 Fury. Shields you create are strengthened by 15%.

    • To: For every 100 Shield you gain, also gain 2/4/6 Fury. Shields you create are strengthened by 15%/30%/45%.

Bug fixes:

  • Minor text fixes.

  • Minor visual issue when restarting the game with combat paused.

  • Minor visual issue when swapping between full screen and borderless mode.

  • Fixed the Ancient Forge from Shadow Market not cancelling correctly.

  • Fixed Beating Heart not always triggering correctly.

  • Fixed Molten Greaves doing more damage than intended in some circumstances.

  • A crash when certain talents are combined with a certain mutation.

  • A rare crash related to shields being damaged.

  • A rare crash involving Arctic Echo.

  • A freeze involving Shoulder Tackle and Pepper Shot.

Dale.

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Source

Steam News / 24 March 2026

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