Full notes
Full Primarch update
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Repeated intro
Hey all.
What changed
- Gameplay
- Balance
- Performance
- Fixes
Just a boring one.
Alpha v0.1.3:
Reduced VRAM usage substantially.
Lowered HP slightly of several enemies who are in the first area who were 500 HP or more.
Adjusted the Zealot Guard trinket to produce Body less quickly.
Adjusted the Rockfall skill to require twice the Body for each additional Hit.
Bug fixes:
A bug where you could travel to a merchant you weren't up to yet.
A bug where skills which reduce your movement to 0 wouldn't remove it after.
A rare crash when the Fire Bright summon dies.
A crash with the Sky Cannon secondary effect.
A bug where you could push elites out of bounds.
A bug where elites couldn't find a path along the edges.
A bug related to being moved during combat and the game thinks you are still moving.
A crash when certain rewards get hovered.
A crash where a status icon couldn't be found.
Fixed an unimplemented tribe appearing in the merchant.
Dale.
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Source
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