In this update6
Full notes
Full Primage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Maps
- Performance
Primage changes
Fixes:
Carts and rafts no longer disappear when exiting the game
Allied settlers from other villages are no longer counted in the player’s population
Visual fix for arrow shadows
Bush and stone shadows now disappear after destruction
Settlers returning to the village at night no longer forget their tasks
Fixed a bug preventing settlers from building constructions
Village menu no longer overlaps with other UI elements
Changes:
Increased intelligence and improved behavior of all animals
Some animals have been leveled up
Animals no longer flee if surrounded or unable to escape – they will fight back
Mammoths now have 20% more vision range
Mammoth knockdown now triggers an area attack
Mammoth's area attack deals 2x more damage
Improved bear visuals
Animals become aggressive when attacked (excluding passive animals)
Bears now pounce on their target instead of charging
Animals no longer spawn near buildings
Settler names are now shorter
Wooden arrows no longer cause bleeding
Village food now includes vegetables and fish, not just meat
To add a resource to the village, it must be moved from the storage chest and processed at a specific station
Enemy levels in villages now scale with their size
Improved hunter AI to gather food more efficiently
Adjusted collision of some huts – more space inside
During furniture placement, building collision is now highlighted
Improved gamepad area management
New content:
New Fisher’s Station: converts caught fish into village food (more features coming)
Snowfall and low temperatures destroy crops
Snow effect appears on soil in every biome; melts as temperature rises
Melting snow irrigates farmland
Wells irrigate nearby soil and speed up plant growth
Rain also irrigates all soil
New management tab in village menu: allows transferring resources from village to main chest (villager management coming soon)
Bushes lose fruit, vegetables are destroyed
Plants freeze when covered by snow or if temperature is below 0°C
Farming:
New area: Farm
New station: Farmer
Assigned settler collects crops, mushrooms, raspberries and berries
If a farm area is nearby, they till soil and plant the selected crop
Once the plant is fully grown, they harvest and deliver it to the station, increasing food supply
Farmers don’t farm during winter but can still harvest crops that survived frost
Other:
Numerous small fixes
Engine optimizations
Upcoming:
Priority: bug fixes
Focus on neutral and enemy villages
Expansion of enemy settlements and new ones appearing
Improvements to migration between villages
Village list and settlement management UI
New animals
New side quests and tutorial improvements
New random events Thank you for your continued support and feedback.
This update lays the foundation for deeper settlement management and farming mechanics. More improvements and fixes are on the way. Stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
