In this update6
Full notes
Full Primage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
- Fixes
- Gameplay
- Maps
- Balance
Primage changes
Update 0.097
Fixes:
Fixed missing skinning sound for settlers.
Voice chat in multiplayer has been restored.
Fixed leftover connectors after destroying palisades.
Rain no longer makes the player wet inside caves.
Rain splash effects are no longer visible inside caves.
Fixed incorrect generation of random settler quests.
You can now switch weapons while using the whetstone via the inventory icon.
Attacked animals now react better to threats.
Improved bird spawning.
Items carried by settlers to another map no longer disappear.
Komodo dragon movement is now more natural.
Changes:
Caves are now warmer and protect from low temperatures.
Increased chance of village generation.
New rhinoceros behavior: charges and knocks back.
Damage numbers are now larger.
Palisade hitbox reduced.
Palisades no longer damage units of the same faction.
Building plans now display required resources on hover.
Gate opening/closing animation is smoother.
Slight visual update to the map.
Updated map marker visuals.
Zoom no longer blurs the image.
Ability to shoot while crouching.
Increased number of storm days per year.
Storm rain is now more intense.
Improved quality of some ground textures.
Generated settlements can now have fortifications.
Wooden arrows can no longer penetrate crocodile hide.
Added:
New effect: knockback and knockdown caused by large animals.
Dynamic snow accumulation and melting in temperate biomes.
New pathfinding algorithm.
Headshots deal 2x damage (applies to arrows and thrown weapons).
Holding the drop button (1s) drops all carried items.
Arrows break upon hitting rocks.
Water edge effect.
Clicking a building while the settlement menu is open now shows its type and workstation bonus percentages.
Path creation mechanic using a hoe.
Other:
Various performance improvements, UI polish, and minor gameplay tweaks.
Next Updates:
Improving behaviors of certain animals.
Improving settlement generation for greater variety.
Expanding combat with more depth and variety.
Adding different combat tactics for enemies.
Adding automated crafting at workstations by settlers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
