In this update6
Full notes
Full Primage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Fixes
- Gameplay
- Balance
- Performance
Primage changes
Update 0.098
Fixes:
Optimized and improved shoreline generation performance.
Arrow breaking sounds are no longer audible from long distances.
Fixed an issue where settlers gathering resources near villages could stop with items in their hands and never deliver them.
Sleeping settlers can no longer be pushed.
Improved settler migration between villages.
Changes:
New cloud shadow effect.
New mountain shadows.
Animals no longer ignore humans while chasing prey.
Tree ambient sounds now dynamically react to the camera position.
Settlement resources are no longer paid out. All items stored in the main warehouse now belong to the settlement.
Rebalanced settlement resource production.
Improved animal attack hitboxes.
Komodo dragons now inflict poison during leap attacks.
Rebalanced animal AI behaviors, making combat more challenging.
Added:
Wind simulation.
Dynamic smoke effects.
Tornadoes as a rare natural disaster:
Knock down trees.
Destroy buildings.
Threaten nearby creatures.
Move nearby objects caught in their path.
Automatic obstacle avoidance.
New settlement production and consumption balance tab.
Ability to rename map markers.
Automated workstation tasks for settlers.
Settlement Workstations:
Settlers assigned to workstations can now automatically perform selected task sequences depending on their profession.
Woodcutter - Wood processing.
Stonecutter - Stone processing.
Hunter - Meat and hide processing, crafting arrows and traps.
Farmer - Planting, harvesting and tending crops.
Fisherman - Fish processing and rope crafting.
Other:
As always, this update also includes numerous minor bug fixes, stability improvements, and additional optimizations to improve overall game performance and smoothness.
Source
Changelog.gg summarizes and formats this update. How we read updates.
