Full notes
Full Primage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Fixes
- Gameplay
- Performance
- Maps
- UI and audio
Update 0.096
Fixes:
Fixed map transfers in multiplayer.
Fixed a bug that could corrupt singleplayer save files.
Fixed incorrect burn-time display for campfires and settler torches.
Settler torches no longer keep their light after burning out.
Fixed an issue causing only one player marker to appear in multiplayer.
Building weapon racks no longer causes a crash.
Settlers no longer steal resources from other players’ hands.
Improved settler weapon display.
Fixed carrying animations for players and settlers in multiplayer.
Fixed chaotic settler behavior at night.
Settlers no longer take resources from construction sites back to storage.
Settlers now correctly receive debuffs from enemy arrows.
Nearby chest resources are now properly summed.
Fixed saving issues related to used carts.
Settlers no longer get stuck in mountain terrain.
Fixed issue where carrying multiple items prevented the player from being knocked down.
Getting knocked down now drops all carried items.
Beavers no longer make sounds underwater.
Fixed flickering bushes shadows.
Skill points from elite animals are awarded only if the player dealt at least 10% damage.
Fixed a multiplayer crafting bug creating invalid items with a tusk icon.
Improved accuracy when placing grass/sticks into fires.
Fixed carrying animation staying after using materials for construction.
Settlers can no longer be assigned to workstations in neutral villages.
Changes:
Fast travel to villages is disabled when enemies or aggressive animals are nearby.
XP from animals and enemies drops only if the player is close enough.
Construction outline updated: red on collision, yellow when lacking resources, green when buildable.
Reduced glow intensity on resources and weapons.
Clothing and accessories can no longer be stored in chests.
Arrow types can now be inspected even if the player cannot craft them yet.
Rafts can now be built on land.
Buildings containing furniture can no longer be demolished.
Damaging village buildings now decreases reputation.
Increased damage dealt to bushes.
Eating vegetables and fruits now grants HP regeneration.
Meat delivery quests award more reputation.
Extra Pocket upgrade now increases carry weight by 2 kg per level instead of +1 item.
Lit fires now grow over time and illuminate larger areas depending on flame size.
Added:
Notification for new skill points.
New opening/closing animation for the village menu.
Vegetation depth effect.
Items now have individual weight.
Terrain height variation effect.
Sunlight reflection effect on water.
Grass movement effect.
Theft System:
Chest contents are always visible and lootable.
In neutral and hostile villages this counts as theft.
Taking items while settlers are nearby reduces reputation.
Animal Aggression System (size & species based):
Predators pick the nearest valid target and chase it within their aggression range.
Smaller animals flee from stronger predators.
Some species gain herd aggression when more individuals of the same type are nearby.
Source
Changelog.gg summarizes and formats this update. How we read updates.
