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Steam News29 July 202616d ago

Powerplay Early Access Roadmap

Powerplay is finally coming to Early Access! Welcome aboard, commanders. This marks the beginning of the game's journey, and we're committed to expanding the game with new content, features, and improvements shaped by y

In this update9

Full notes

Full Powerplay update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions10 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Store
addedPowerplay is finally coming to Early Access! Welcome aboard, commanders. This marks the beginning of the game's journey, and we're committed to expanding the game with new content, features, and improvements shaped by your feedback. Here's what you can expect from us going forward:
addedSteam post imageNote: this roadmap contains the high level objectives. Many routine improvements will be added, in particular when it comes to QOL, balancing, general feedback, and localization to other languages.
changedIs early access right for you?If you enjoy a solid single-player RTS experience, skirmish battles against the AI, and creating your own maps, you'll find plenty to enjoy in Early Access.
changedIs early access right for you?That said, the game currently features one playable faction . This is an intentional decision: our priority is to balance the core gameplay before introducing additional factions. We believe it's important to get the first faction right, and your feedback will play a huge role in making that happen.
changedIs early access right for you?If you decide to join us in Early Access, we'd love to hear your thoughts. Every suggestion, bug report, and balance discussion helps shape the future of Powerplay
changedThank youIt's hard for me to fully grasp how much the game has changed over the past few months, let alone over the past three years. I'm looking forward to continuing to work on this game for years to come. See you soon, Commanders!

Powerplay changes

addedPowerplay is finally coming to Early Access! Welcome aboard, commanders. This marks the beginning of the game's journey, and we're committed to expanding the game with new content, features, and improvements shaped by your feedback. Here's what you can expect from us going forward:
addedSteam post imageNote: this roadmap contains the high level objectives. Many routine improvements will be added, in particular when it comes to QOL, balancing, general feedback, and localization to other languages.
changedIf you enjoy a solid single-player RTS experience, skirmish battles against the AI, and creating your own maps, you'll find plenty to enjoy in Early Access.
changedThat said, the game currently features one playable faction . This is an intentional decision: our priority is to balance the core gameplay before introducing additional factions. We believe it's important to get the first faction right, and your feedback will play a huge role in making that happen.
changedIf you decide to join us in Early Access, we'd love to hear your thoughts. Every suggestion, bug report, and balance discussion helps shape the future of Powerplay

Powerplay is finally coming to Early Access! Welcome aboard, commanders. This marks the beginning of the game's journey, and we're committed to expanding the game with new content, features, and improvements shaped by your feedback. Here's what you can expect from us going forward:

Steam post imageNote: this roadmap contains the high level objectives. Many routine improvements will be added, in particular when it comes to QOL, balancing, general feedback, and localization to other languages.

Is early access right for you?

If you enjoy a solid single-player RTS experience, skirmish battles against the AI, and creating your own maps, you'll find plenty to enjoy in Early Access.

That said, the game currently features one playable faction. This is an intentional decision: our priority is to balance the core gameplay before introducing additional factions. We believe it's important to get the first faction right, and your feedback will play a huge role in making that happen.

If you decide to join us in Early Access, we'd love to hear your thoughts. Every suggestion, bug report, and balance discussion helps shape the future of Powerplay

Thank you

I would like to thank everyone who helped bring Powerplay to Early Access. I'm thinking of the team, and of the many generous commanders who have continuously played the game and shared their feedback. Your support has helped steer the game in the right direction.

It's hard for me to fully grasp how much the game has changed over the past few months, let alone over the past three years. I'm looking forward to continuing to work on this game for years to come. See you soon, Commanders!

Latest Updates

Version 0.2.23

  • can place multiple walls using click and drag

  • aircraft can land on moving carrier

  • campaign mission 2

  • new characters

  • can expand BEV using location click instead of inplace

  • increase camera rotation threshold to avoid accidental rotations

Version 0.2.26

  • mission 2 & 3 improvements based on Alex and player feedbacks

  • can queue move and attack move commands using shift-click

  • smarter expansion hub deployment (BEV doesn't block)

  • fix radio swap animation stuck between characters

  • QOL inventory pulse when insufficient resource

Version 0.2.27

  • campaign mission 4: convoy chase

  • fix terrain clear brush

  • can send units along a path from script

Version 0.2.29

  • campaign mission 5

  • radar detection fixes

  • shift-click queues 5 units or 5 buildings

  • ctrl-click selects units of the same type

Version 0.2.30

  • mission 6 wip

  • reduce nuke effect flash frequency and limit earthquake duration (sorry @Scotsman)

  • prevent production status sounds on enemy buildings

  • walls and gates emerge anims

  • improve unit navigation through gates

  • prevent the error message from reinitializing when spammed

  • multi-wall tool takes player color into account

  • support player alliances

  • support making an allied player controlled by the human player from script

  • fix objective title disappearing

  • polish lighting (shadows in east)

  • bomber accuracy improved (can't turn during bomb runs)

Infantry units glow up

The units are more distinct from afar and their weapons are in more harmony with their outfit

Lieutenant Gonzalez did her eye lashes for the occasion!

Do not tell the General

Source

Steam News / 29 July 2026

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