In this update12
Full notes
Full Pound for Pound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Maps
- UI and audio
- Fixes
Pound for Pound changes
Fighters Have a Voice
Fighters Have Their Own Agendas
Your roster is no longer just waiting to be booked. Fighters now have their own goals, frustrations, demands, and career plans, and they expect your promotion to take them seriously.
Contenders may push for title shots. Veterans may demand better placement. Rivals may call each other out. Underpaid stars may ask for raises. Fighters who feel overlooked, mistreated, or badly booked can lose trust in your promotion.
Negotiate, Promise, or Push Back
When a fighter wants something, you decide how to handle it. You can accept their request, make a counter-offer, defer the conversation, decline outright, or promise something down the line.
Those choices matter. Keep your word and fighters will remember it. Break promises, pass over contenders, or force bad matchups, and the locker room will remember that too.
What Fighter Agency Adds
Fighters can request title shots, rematches, specific opponents, main card placement, main events, home-region fights, pay raises, or releases.
Fighters react to proposed bouts based on rankings, momentum, rivalries, short notice, title paths, teammate conflicts, personality, and promotion trust.
Promises and counter-offers can resolve through future bookings or fight results.
Fighter morale, career satisfaction, and trust now change based on how you manage the roster.
The new Personnel Department helps you track requests, promises, rivalries, and locker-room health.
Female Fighters, 14 Weight Classes
Pound for Pound now features 14 weight classes, giving your promotion a much larger and more flexible fighting landscape to build around. From Heavyweight down to Strawweight, the game now supports the full shape of modern MMA.
Women fighters are now part of that world, with women’s divisions, rankings, signings, matchmaking, commentary, and fighter images supported throughout the game.
Build Across Every Division
Run a focused regional promotion with only a few divisions, or grow into a global powerhouse with champions across the full weight-class map. Each added division creates new contenders, new prospects, new title pictures, and new matchmaking problems to solve.
What’s Included
Men’s Heavyweight - Men’s Light Heavyweight - Men’s Middleweight - Men’s Welterweight - Men’s Lightweight - Men’s Featherweight - Men’s Bantamweight - Men’s Flyweight - Men’s Strawweight - Women’s Featherweight - Women’s Bantamweight - Women’s Flyweight - Women’s Strawweight - Women’s Atomweight
New Image Pack
A New Look for the Fight World
The new Pound for Pound Base Pack gives fighters a more grounded, consistent visual identity across the entire game. Portraits now feature a hand-drawn, hyperreal style with more realistic proportions, helping the roster feel more authentic and less generic.
Built to support the expanded division system, the pack includes coverage for all 14 weight classes, including women fighters. Whether you are scouting a heavyweight knockout artist or building around a women’s atomweight prospect, the game now has a stronger visual foundation for the fighters who define your promotion.
Full Patch Notes:
New Features & Improvements
Pound for Pound now supports 14 weight classes including women’s divisions.
New game creation now lets you customize your game world before starting a save. You can choose which weight classes exist, pick from world presets like Full World or Classic Five, and simulate 1 to 10 years of history before your promotion begins.
The new Pound for Pound Base Image Pack has been added.
The new Personnel Department centralizes the human side of your promotion. Requests, promises, rivalries, callouts, roster sentiment, and locker-room health now live in one place.
Fighters now have agency over their careers. They can request title shots, rematches, specific opponents, main card placement, main events, home-region fights, pay raises, or releases, and your responses can affect trust, morale, satisfaction, and future relationships.
Booking now includes fighter negotiation. Fighters can react to proposed bouts, push back on bad matchups, ask for compensation, and accept promises or sweeteners that help get difficult fights signed.
The new Matchmaking Board surfaces useful booking opportunities. It suggests fights based on callouts, promises, title paths, rivalries, and promotion fit while excluding fighters already booked on the active card.
Event size is now a meaningful strategic choice. Small, medium, and large events have different expectations, with bigger cards requiring deeper lineups but offering greater prestige upside.
Prestige has been rebuilt into a simpler, clearer system based on Card Quality, Event Importance, and Show Quality.
Milestones have been expanded, including new Promoter Trust achievements tied to promises kept, callouts booked, strong fighter relationships, undefeated title main events, and perfect-record champions. There are now enough legacy points available through milestones to unlock the full skill tree.
Sponsorships have been reworked into per-event partnerships. Instead of managing broad sponsor contracts, you now choose event sponsors with base requirements and bonus objectives tied directly to the card you are building.
The Bout Editor has been revamped into a fuller booking workspace. It now includes full-screen mode, richer fighter previews, profile access, pin-to-confirm selection, and negotiation surfaces.
The sidebar has been reorganized into clearer departments: Events, Fighters, Business, and World.
Bug Fixes
Fixed card rating and prestige calculations for events without a co-main bout, so missing optional slots no longer unfairly drag down the event score.
Fixed fighter profile modal layering so the close button remains clickable.
Fixed portrait assignment so saves, weekly processing, and background systems no longer consume fighter image slots unintentionally.
Fixed attendance result animations so they replay cleanly when revisiting the chapter.
Fixed milestone celebrations so one action can surface multiple completed milestones without animation issues.
Fixed rankings, signings, and booking screens showing divisions a promotion does not actually support.
Fixed global ranking milestones so they complete correctly even when milestone processing happens later than the original action.
Fixed an issue with the venue selection modal that could interfere with choosing or confirming a venue.
Fixed save deletion confirmation so the delete modal opens reliably from the save selector.
Fixed modal shortcut handling so closing one modal no longer risks disrupting shortcut prompts or controls for another active modal.
Fixed several modal and dropdown screens that could fail to load correctly after scene reloads.
Fixed event result capacity language that could blur together venue demand and venue fill rate.
Source
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