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Steam News12 March 20263mo ago

The Mission Evolves: Demo & Beta Phase Conclusion

The Mission Evolves: Demo & Beta Phase Conclusion We are thrilled to announce that our demo and beta testing phase has officially come to a close! Your feedback helped us more than you know.

In this update15

Full notes

Full Possible One: Lunar Industries update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

71 fixes11 additions26 changes6 removals
  • Compatibility
  • UI and audio
  • Events
  • Gameplay
  • Maps
  • Fixes
changedThe Mission Evolves: Demo & Beta Phase ConclusionWe are thrilled to announce that our demo and beta testing phase has officially come to a close!
changedThe Mission Evolves: Demo & Beta Phase ConclusionYour feedback helped us more than you know. Every bug report, every suggestion, and every idea pushed us to make the game better. The community is the backbone of Possible One: Lunar Industries , and we want to extend a sincere thank you to our wishlist followers and beta participants for their support.
changedThe Mission Evolves: Demo & Beta Phase ConclusionBelow is a detailed breakdown of the progress we have made together from February 2nd through today.
changedContracts & MissionsContracts window is now fully interactive — click the Moon or Earth to zoom in, with a dedicated Zoom Out button
changedContracts & MissionsContract rewards now show meaningful descriptions instead of generic placeholder text
addedAlerts SystemNew critical alert system with blinking visual indicators for urgent issues
Fixed expansion level not progressing from level12Fixed expansion level not progressing from level increased, buff

Possible One: Lunar Industries changes

changedWe are thrilled to announce that our demo and beta testing phase has officially come to a close!
changedYour feedback helped us more than you know. Every bug report, every suggestion, and every idea pushed us to make the game better. The community is the backbone of Possible One: Lunar Industries , and we want to extend a sincere thank you to our wishlist followers and beta participants for their support.
changedBelow is a detailed breakdown of the progress we have made together from February 2nd through today.
changedContracts window is now fully interactive — click the Moon or Earth to zoom in, with a dedicated Zoom Out button
changedContract rewards now show meaningful descriptions instead of generic placeholder text

The Mission Evolves: Demo & Beta Phase Conclusion

We are thrilled to announce that our demo and beta testing phase has officially come to a close!

Your feedback helped us more than you know. Every bug report, every suggestion, and every idea pushed us to make the game better. The community is the backbone of Possible One: Lunar Industries, and we want to extend a sincere thank you to our wishlist followers and beta participants for their support.

Below is a detailed breakdown of the progress we have made together from February 2nd through today.

Version 0.7.01.0236 Changelog

New Features

Contracts & Missions

  • Contracts window is now fully interactive — click the Moon or Earth to zoom in, with a dedicated Zoom Out button

  • Selectable outlines now appear on Earth and Moon in the zoomed-out contracts view

  • Contract rewards now show meaningful descriptions instead of generic placeholder text

  • Contracts now properly refresh upon completion

Alerts System

  • New critical alert system with blinking visual indicators for urgent issues

  • Revamped alerts panel layout and icons for better readability

Astronaut & Crew Management

  • Main astronaut cap now shows three astronaut metrics at a glance: Current / Allowed / Habitat Cap

  • Astronaut roles are now visible in the shifts window and on shift icons

  • Clicking any astronaut portrait now locks the camera onto them

  • Central Hub tooltip now shows astronaut and sleeping pod information

Construction & Base Building

  • Corridors act as electric relays for any buildings placed next to them

  • Construction indicator moved to the top of the screen for better visibility

  • Electric relay border visuals now appear when placing any electricity-dependent building

  • "Ground unsuitable for construction" message now shown when building outside the constructable area

  • Toggling a building off now grays out its shifts, making inactivity visually clear

Main base - Zoom-Out

  • Region grid now fades in smoothly instead of popping in abruptly

  • Lunar South Pole name now appears when fully zoomed out

Rewards & Stats

  • "Accept" button added to all reward option windows, with refreshed button visuals

  • Demolishing a building now shows gained resources with proper spacing

Shipment & Delivery

  • Spaceship item scrolling is now ~5× faster (one item per mouse wheel click)

  • Shipment ETA tooltip now appears when hovering anywhere on the delivery box

  • "Send Scout" button now correctly switches to "Cancel Scout" while a scout is en route

Options & Settings

  • Resolution options now support 1920–2556 width and 1080–1440 height

  • Main menu now closes automatically after saving

Miscellaneous

  • Inter Light font integrated across the game for a cleaner look

  • Terrain effect indicators now use green/red for buff/debuff; "No Stats" renamed to "On Standard Terrain"

  • Lander Hub now has a basic interactive menu

  • Search cursor icon updated to match the in-game selection cursor

  • Negative resource indicators added to building requirement displays

  • Hover tooltips on all UI elements and resource icons are now instant — no more delay

Bug Fixes

Vehicles & Pathfinding

  • Fixed multiple forklifts attempting to build the same structure at the same time

  • Fixed construction vehicles getting permanently stuck when a destination was unreachable — they can now be demolished

  • Fixed dozers and scanners parked at the central hub being undemolishable

Electrical Grid & Power

  • Fixed cooling systems randomly disconnecting from the power grid despite being properly connected via corridors

  • Fixed demolishing a range extender in Star View causing the central hub to lose all power

  • Fixed electric relay buffs not re-applying when loading a saved game

  • Fixed electric relay not showing visual cable connections to nearby corridors

  • Fixed research lab not turning back on after being powered off

  • Fixed electric relay border being broken and inconsistent during construction

Contracts & Missions

  • Fixed contracts not refreshing after completion

  • Fixed expansion level not progressing from level 1 to 2 despite meeting requirements (caused a black screen)

  • Fixed reputation not decreasing over time or when ordering shipments

  • Fixed "Order trucks" mission not completing until a refinery was built

  • Fixed "Explore the darkness" mission persisting after completion

  • Fixed "Order Scout to Ground Survey" task failing to update

  • Fixed Moon's visual boundary in the contracts window — sun no longer shines through its edges

Construction & Placement

  • Fixed corridor silhouettes persisting on screen after building a structure

  • Fixed inability to demolish corridors

  • Fixed inability to build two storage units facing the same road

  • Fixed liquid storage showing phantom water pipe indicators during construction

  • Fixed inability to build liquid storage where pipes already existed

  • Fixed water pipes not connecting to liquid storage from the side

  • Fixed a visual square artifact appearing in front of liquid storage

  • Fixed water pipe marked for demolition disappearing instead of showing a red marking

UI & Windows

  • Fixed habitat window closing immediately upon opening

  • Fixed scout bay window not opening when placing a new scout bay

  • Fixed flickering in storage panels across multiple buildings

  • Fixed flickering text in the Water Refinery prompt

  • Fixed POI icons disappearing on hover

  • Fixed tooltips getting stuck on screen during fast mouse movements

  • Fixed the analytics popup reappearing every time the game was opened

  • Fixed "dancing" numbers in the ground survey window

  • Fixed multiple menu overlaps (New Game tab, Manpower menu, Water Refinery prompt)

  • Fixed astronaut hover tooltip incorrectly showing "Storage" above sleeping pods

  • Fixed "Refinery not assigned" false alert

  • Fixed bankrupt window missing its blurred background

  • Overheating percentage capped — no longer displays above 100%

Performance & Stability

  • Fixed game crashing when loading certain save files

  • Fixed FPS dropping significantly when extra stats were enabled

  • Fixed building production displays showing storage amounts instead of daily output rates

  • Fixed the spaceship animation only showing the first order when multiple shipments were queued

  • Fixed shipment progress bar failing to advance, which previously blocked all orders

  • Fixed astronauts not appearing when trying to assign them to a scout bay

  • Fixed assigning a mechanic to a scout bay completing the survey but failing to grant the reward

Visual

  • Fixed road color changing from gray to black when zooming in/out

  • Fixed newly built habitats showing duplicate placeholder astronauts in all slots

  • Fixed the construction grid remaining visible after being toggled off

  • Fixed visual indicators floating above the ground — now properly flattened to surface level

  • Fixed inconsistent road construction indicators

  • Fixed rocks appearing too dark in the environment

  • Fixed a brief yellow flash when the map grid first loads

Sound

  • Fixed audio lagging with periodic gaps throughout gameplay

  • Fixed a sound effect looping indefinitely during the tutorial

  • Fixed demolishing an electric relay in an unavailable location causing a sound loop

  • Fixed the first landing sequence playing no audio

  • Fixed the engine sound missing on the second lander

  • Fixed the dozer deployment sound playing twice

Tutorial

  • Fixed tutorial placement advancing even when items were placed in the wrong area

  • Fixed cross bridge being incorrectly available during the tutorial

  • Fixed scanning being incorrectly required for the landing pad mission

  • Fixed Shift+click rock clearing not triggering the next tutorial step

  • Fixed the road to base occasionally not being built after tutorial completion

  • Fixed "Welcome to Pre-Alpha" message appearing in the tutorial

  • Fixed players being able to go bankrupt during the tutorial

  • Fixed electric relay and range extender showing "not connected" alerts right after placement

  • Fixed landing pad showing 0/0 after tutorial completion

  • Fixed astronaut limit displaying as 999 after tutorial completion

  • Fixed the tutorial shipment allowing food to be dragged off-screen

  • Fixed a rock incorrectly blocking the lander

  • Fixed the "light-pole" text reference for the Range Extender

UI/UX Improvements

  • New selection status and alerts UI overhaul

  • New production building UI

  • Rebuilt alert UI layout with cleaner visual hierarchy

  • Stats hover panel no longer jitters on first hover

  • Micro reactor now correctly displays 36 electricity output (not 30) on power terrain

  • Micro reactor can now be selected without requiring a corridor connection

  • Sleeping pod counts no longer show incorrect values for non-functional habitats

  • Fixed capitalization: "earth" → "Earth" in tutorial task text

Tutorial Overhaul

  • Removed scanner and bridge from tutorial sequence to focus on core mechanics

  • Added dedicated Range Extender and Electric Relay segments with placement indicators, narrator dialogue, and guided prompts

  • Tutorial now locks constructables after their segment completes to prevent sequence-breaking

  • Placement only advances when items are placed in the correct area

  • Yellow border indicators added for Range Extender and Electric Relay placement

  • Missing voice-overs restored for "Clear the landing site of rocks" and "Order a delivery from Earth"

  • Upgraded internal tutorial state tracking for more reliable progression

Graphics

  • New road and foundation materials and textures

  • Updated ghost visuals for corridor and road placement

  • Cross bridge now uses its proper 3D prefab instead of a standard corridor visual

  • All visual indicators flattened to ground level — no more floating blue dots

Sound & Audio

  • Replaced most in game click and indication sounds

  • Engine sound added to the second lander

  • First landing sound effect restored

  • Dozer deployment sound no longer plays twice

Game Balancing

  • Full balancing pass completed across resources and production rates

  • Regolith quantity reduced by 80% for better early-game pacing

  • Building production displays corrected to show accurate daily output rates

  • "Waiting for resources" no longer treated as a critical alert

Source

Steam News / 12 March 2026

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