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Steam News14 September 20205y ago

Popup Dungeon Update 1.0041

Balance Party’s starting equipment rank is now based on Charm Necklace level. Emerald = Uncommon, Sapphire = Rare, Alexandrite = Epic, Diamond = Legendary Critical Chance and Evasion multipliers now have diminishing ret

In this update3

Full notes

Full Popup Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions4 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Events
changedBalanceParty’s starting equipment rank is now based on Charm Necklace level. Emerald = Uncommon, Sapphire = Rare, Alexandrite = Epic, Diamond = Legendary
addedBalanceCritical Chance and Evasion multipliers now have diminishing returns for values over 100% Extremely high values are the most affected.
addedBalanceIncreased cost of imbue damage slightly. Added diminishing returns for imbued damage over 100% (This is based on all imbued damage buffs on an entity) Extremely high values are the most affected.
changedBalanceIncreased cost of Kill, Damage Percentage, and Heal Percentage actions slightly.
changedBalanceReduced evasion amount for high end ascension scaling slightly.
changedBalanceReduced difficulty curve multiplier for high difficulty settings.

Popup Dungeon changes

changedParty’s starting equipment rank is now based on Charm Necklace level. Emerald = Uncommon, Sapphire = Rare, Alexandrite = Epic, Diamond = Legendary
addedCritical Chance and Evasion multipliers now have diminishing returns for values over 100% Extremely high values are the most affected.
addedIncreased cost of imbue damage slightly. Added diminishing returns for imbued damage over 100% (This is based on all imbued damage buffs on an entity) Extremely high values are the most affected.
changedIncreased cost of Kill, Damage Percentage, and Heal Percentage actions slightly.
changedReduced evasion amount for high end ascension scaling slightly.

Balance

  • Party’s starting equipment rank is now based on Charm Necklace level.

    • Emerald = Uncommon, Sapphire = Rare, Alexandrite = Epic, Diamond = Legendary

  • Critical Chance and Evasion multipliers now have diminishing returns for values over 100%

    • Extremely high values are the most affected.

  • Increased cost of imbue damage slightly.

    • Added diminishing returns for imbued damage over 100% (This is based on all imbued damage buffs on an entity)

      • Extremely high values are the most affected.

  • Increased cost of Kill, Damage Percentage, and Heal Percentage actions slightly.

  • Reduced evasion amount for high end ascension scaling slightly.

  • Reduced difficulty curve multiplier for high difficulty settings.

Content

  • Added new unique charm (gold rarity)

  • Added Dual Stat charms. Can be crafted by combining corresponding stats. (Currently 7 dual stat charms exist but this will likely continue to grow)

Bug Fixes

  • Fixed AI bug which would incorrectly value overriding fields/traps.

  • Fixed bug when attempting to loop directly back into a challenge node upon failure.

Source

Steam News / 14 September 2020

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