In this update3
Full notes
Full Popup Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Events
Popup Dungeon changes
Balance
Party’s starting equipment rank is now based on Charm Necklace level.
Emerald = Uncommon, Sapphire = Rare, Alexandrite = Epic, Diamond = Legendary
Critical Chance and Evasion multipliers now have diminishing returns for values over 100%
Extremely high values are the most affected.
Increased cost of imbue damage slightly.
Added diminishing returns for imbued damage over 100% (This is based on all imbued damage buffs on an entity)
Extremely high values are the most affected.
Increased cost of Kill, Damage Percentage, and Heal Percentage actions slightly.
Reduced evasion amount for high end ascension scaling slightly.
Reduced difficulty curve multiplier for high difficulty settings.
Content
Added new unique charm (gold rarity)
Added Dual Stat charms. Can be crafted by combining corresponding stats. (Currently 7 dual stat charms exist but this will likely continue to grow)
Bug Fixes
Fixed AI bug which would incorrectly value overriding fields/traps.
Fixed bug when attempting to loop directly back into a challenge node upon failure.
Source
Changelog.gg summarizes and formats this update. How we read updates.
