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Steam News8 September 20205y ago

Popup Dungeon Update 1.0032

Features Added Save Profiles Up to 50 profiles Each profile has its own User Generated Content folder Can set login and logout passwords per profile via security questions Can switch profiles via the Options Menu in the

In this update4

Full notes

Full Popup Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions3 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
addedFeaturesAdded Save Profiles Up to 50 profiles Each profile has its own User Generated Content folder Can set login and logout passwords per profile via security questions Can switch profiles via the Options Menu in the new Profiles tab Can switch profiles during a run or from main menu
changedFeaturesImproved backup save system to further reduce chance of corrupted saves
addedFeaturesAdded now global parsed variables for game creation. {g:difficulty} (Parsed to the name of current difficulty) {g:difficulty#} (Parsed to the number of current difficulty)
changedBalanceBase health increased from 100 to 200 Increased cost of Kill, Damage Percentage, and -Heal Percentage actions to compensate.
addedBalanceAdded a limit of 30 AP for ability activations per round per entity. To help prevent the possibility of infinite activation chains.
fixedBug FixesFixed bug which allowed “give ability” actions that were on delay to give abilities to an entity that was already at max ability count.
Base health100200Base health increased, buff

Popup Dungeon changes

addedAdded Save Profiles Up to 50 profiles Each profile has its own User Generated Content folder Can set login and logout passwords per profile via security questions Can switch profiles via the Options Menu in the new Profiles tab Can switch profiles during a run or from main menu
changedImproved backup save system to further reduce chance of corrupted saves
addedAdded now global parsed variables for game creation. {g:difficulty} (Parsed to the name of current difficulty) {g:difficulty#} (Parsed to the number of current difficulty)
changedBase health increased from 100 to 200 Increased cost of Kill, Damage Percentage, and -Heal Percentage actions to compensate.
addedAdded a limit of 30 AP for ability activations per round per entity. To help prevent the possibility of infinite activation chains.

Features

  • Added Save Profiles

    • Up to 50 profiles

    • Each profile has its own User Generated Content folder

    • Can set login and logout passwords per profile via security questions

    • Can switch profiles via the Options Menu in the new Profiles tab

    • Can switch profiles during a run or from main menu

  • Improved backup save system to further reduce chance of corrupted saves

  • Added now global parsed variables for game creation.

    • {g:difficulty} (Parsed to the name of current difficulty)

    • {g:difficulty#} (Parsed to the number of current difficulty)

Balance

  • Base health increased from 100 to 200

    • Increased cost of Kill, Damage Percentage, and -Heal Percentage actions to compensate.

  • Added a limit of 30 AP for ability activations per round per entity.

    • To help prevent the possibility of infinite activation chains.

Bug Fixes

  • Fixed bug which allowed “give ability” actions that were on delay to give abilities to an entity that was already at max ability count.

  • Fixed bug which could hard lock the game when an entity had extremely high levels of Haste.

  • Fixed bug which caused soft lock of the game when a field or trap had a levitate action on it.

Game

  • Run Home has received several improvements and modifications.

  • The Endless Run now has starting point options.

  • The ending portion of the Top 10 run has been shortened slightly.

  • Multiple fixes to the Sweetwater Campaign.

  • Minor rebalances of certain enemies.

Source

Steam News / 8 September 2020

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