In this update4
Full notes
Full Popup Dungeon update
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What changed
- UI and audio
- Balance
- Gameplay
- Fixes
Popup Dungeon changes
Features
Added Save Profiles
Up to 50 profiles
Each profile has its own User Generated Content folder
Can set login and logout passwords per profile via security questions
Can switch profiles via the Options Menu in the new Profiles tab
Can switch profiles during a run or from main menu
Improved backup save system to further reduce chance of corrupted saves
Added now global parsed variables for game creation.
{g:difficulty} (Parsed to the name of current difficulty)
{g:difficulty#} (Parsed to the number of current difficulty)
Balance
Base health increased from 100 to 200
Increased cost of Kill, Damage Percentage, and -Heal Percentage actions to compensate.
Added a limit of 30 AP for ability activations per round per entity.
To help prevent the possibility of infinite activation chains.
Bug Fixes
Fixed bug which allowed “give ability” actions that were on delay to give abilities to an entity that was already at max ability count.
Fixed bug which could hard lock the game when an entity had extremely high levels of Haste.
Fixed bug which caused soft lock of the game when a field or trap had a levitate action on it.
Game
Run Home has received several improvements and modifications.
The Endless Run now has starting point options.
The ending portion of the Top 10 run has been shortened slightly.
Multiple fixes to the Sweetwater Campaign.
Minor rebalances of certain enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
