Full notes
Full Popup Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
Here's what's new in Popup Dungeon's 1.04 patch!
New logic available for abilities.
Summon Character Action: Like the Summon Action, but it uses Character Data instead of Enemy Data for its summons.
Transform Into Character Action: Like the Transform Action, but it uses Character Data instead of Enemy Data for its transformation.
Flavor Text: Allows you to place custom text that will appear in the ability’s logic text area.
Two new search modes
Popular: Sort by most likes all time.
Recently Updated: Sort by last update time.
Game
Added option to clear the save progress for a given game. This can be found at the bottom of the main UI tab when editing a game.
Games with complex campaign hierarchies that use persisted flags to check if campaigns are unlocked should now function properly.
Game Nodes
Enemy Encounter Data Modification: Can now accept an Enemy Pack instead of just a single enemy.
Upgrade Party Equipment Reward: Can now upgrade quality instead of rank.
Content Manager
Dependency Scan has been sped up.
Should now function properly when switching between save profiles.
Bug Fixes
Fixed a rare bug which occurred when selecting an audio reference that was missing waveform data.
Happy adventuring!
Source
Changelog.gg summarizes and formats this update. How we read updates.
