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Steam News16 September 20205y ago

Popup Dungeon Update: 1.0042

Features Show Image node subtitles can now use parsed text. Added equipment rank punish type to punishment node. Added prop destruction event trigger for event dialogue graphs.

In this update4

Full notes

Full Popup Dungeon update

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What changed

3 fixes3 additions5 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Fixes
addedFeaturesShow Image node subtitles can now use parsed text.
addedFeaturesAdded equipment rank punish type to punishment node.
addedFeaturesAdded prop destruction event trigger for event dialogue graphs.
changedBalance ChangesArmor penetration reworked to allow a percentage of an action’s power through the target’s defenses. The percentage is based on the ratio of armor penetration to defenses.
changedBalance ChangesIncreased cost of armor penetration slightly
changedBalance ChangesIncreased cost of hostile status effects.

Popup Dungeon changes

addedShow Image node subtitles can now use parsed text.
addedAdded equipment rank punish type to punishment node.
addedAdded prop destruction event trigger for event dialogue graphs.
changedArmor penetration reworked to allow a percentage of an action’s power through the target’s defenses. The percentage is based on the ratio of armor penetration to defenses.
changedIncreased cost of armor penetration slightly

Features

  • Show Image node subtitles can now use parsed text.

  • Added equipment rank punish type to punishment node.

  • Added prop destruction event trigger for event dialogue graphs.

Balance Changes

  • Armor penetration reworked to allow a percentage of an action’s power through the target’s defenses. The percentage is based on the ratio of armor penetration to defenses.

  • Increased cost of armor penetration slightly

  • Increased cost of hostile status effects.

  • Increased cost of burden (transfer damage).

  • Very Sudden Death now gives party members a critical chance buff.

Bug Fixes

  • Fixed bug where a launch and summon action on the same ability could cause entities to end up on the same tile.

  • Fixed bug which caused game node presets to not load properly if the content they depended on was deleted.

  • Fixed bug that occurred when a game Show Image node had no image set.

Upcoming changes

  • We will be deprecating game node presets in the near future. Please transition any presets you wish to keep to the referenced sub graph system. Presets are being deprecated since they do not play nicely with the content manager system, and are basically redundant with referenced subgraphs.

Source

Steam News / 16 September 2020

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