In this update1
Full notes
Full Poppy Playtime update
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Repeated intro
Hey everyone! Thanks for all of your feedback around Chapter 4 and the recent patches on social, Steam, and Discord! We have another patch here for you today, focusing mostly on bug fixes, visual glitches, and boss fight adjustments.
What changed
- Balance
- Fixes
Poppy Playtime changes
PATCH NOTES:
Added a pop-up notification letting players know that they need to update to DirectX12. - Fixed an issue where restarting a checkpoint caused the objective noise to stack and get louder. - Fixed an issue where reloading checkpoints interfered with the flashlight tutorial pop-up. - Moved safe volumes further into hiding spots during the Yarnaby Boss Fight. - Resolved a bug where a non moving Yarnaby would spawn if the player dies multiple times. - Fixed an issue where if a player was in a sidle spot and killed by Yarnaby the jumpscare would break. - Resolved an issue that was preventing saws from resetting if barely pulled in the
Doey Boss Fight.
Fixed an issue where canisters would try to go back into their receiver and instead float. - Resolved an issue where Spanish VO is heard instead of Portuguese VO during the
Doey death scene.
Fixed an issue where Doey's teeth did not properly display. - Fixed an bug where Kissy's eyelids are offset.
Source
Changelog.gg summarizes and formats this update. How we read updates.
