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Steam News6 March 20251y ago

Poppy Playtime: Chapter 4 - Patch 6 (Mar 6, 2025)

Hey everyone! Thanks for all of your continued feedback around Chapter 4 and the recent patches on social, Steam, and Discord!

In this update1

Full notes

Full Poppy Playtime update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! Thanks for all of your continued feedback around Chapter 4 and the recent patches on social, Steam, and Discord! We have another patch here for you today, focusing mostly on bug fixes, visual glitches, and boss fight adjustments.

What changed

7 fixes1 addition2 changes1 removal
  • Performance
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
fixedPATCH NOTES:Multiple levels split into smaller sub-levels to address overall game performance - Fixed several checkpoint issues - Addressed multiple collision issues where players could get stuck or moved out of bounds -
fixedPATCH NOTES:: -- Fixed an issue where an invisible shield was preventing
addedPATCH NOTES:from reaching the player -- Added additional effects to better highlight
changedPATCH NOTES:- Updated
fixedPATCH NOTES:- Addressed several issues that were preventing
fixedPATCH NOTES:- Fixed an issue that could cause players to lose their right hand during the

Poppy Playtime changes

fixedMultiple levels split into smaller sub-levels to address overall game performance - Fixed several checkpoint issues - Addressed multiple collision issues where players could get stuck or moved out of bounds -
fixed: -- Fixed an issue where an invisible shield was preventing
addedfrom reaching the player -- Added additional effects to better highlight
changed- Updated
fixed- Addressed several issues that were preventing

PATCH NOTES:

  • Multiple levels split into smaller sub-levels to address overall game performance - Fixed several checkpoint issues - Addressed multiple collision issues where players could get stuck or moved out of bounds -

Doey Boss Pit / Boss Fight

: -- Fixed an issue where an invisible shield was preventing

Doey's Dough Barrage attack

from reaching the player -- Added additional effects to better highlight

which of Doey's heads to target during the Tendril Grab attack

-- Updated

Doey's behavior when transitioning to ranged state with a canister lodged in his body

-- Made

Doey's burrow more obvious and showing its effect before he burrows out

-- Addressed several issues that were preventing

Doey from chasing the player in the pit

-- Fixed an issue that could cause players to lose their right hand during the

Doey Boss Fight

-- Reduced the timer on LN2 depots after removing a canister -- Tuning and balance pass for

Doey

-- Fixed an issue where

Doey

started chasing the player while the loading screen was displayed -- Adjusted the player crawl speed during the

Doey chase sequence

-

No Man's Land / Yarnaby Boss Fight

: -- Fixed an issue where Yarnaby could potentially become stuck in hidey holes -- Addressed an issue where Yarnaby would vent back to the top room when the player is in the main area -- Fixed several issues where Yarnaby could grab players through walls -- Made several updates to significantly increase the consistency of Yarnaby’s behavior across multiple plays: --- Yarnaby will move to the search location in the conveyor section even if the player makes noise --- Removed 3 AI vent locations from the level --- Yarnaby is more consistently present around the player throughout the level, especially in the machine puzzle room --- Yarnaby always travels to the bunker section after the player lowers the bridge -- Further navmesh improvements for Yarnaby - Revised Yarnaby's death sequence - Doctor's Headquarters / Doctor's Boss Fight: -- Further navmesh improvements for the Doctor's minions -- Tuning and balance pass for the Doctor -- Fixed an issue where the Doctor minions would stay active after defeating the Doctor Safe Haven: -- Fixed an issue that was preventing players from pulling out the square piece from the generator -- Gave Boogie Bot his controller -- Added child photos to the Save Haven Shrine -- Added a breathing shader to the critters in Save Haven --- Fixed an issue where the Ollie VHS tape on was red instead of beige - Fixed a crash that occurred when attempting to retrieve the hand attached to the box after the Yarnaby chase - Fixed an issue where

Doey

would not throw the lever off the tower if players had not entered the yard before the new objective appeared - Fixed an issue where Barry's cart can move off the pressure plate after activation and get stuck in Wasterwater Plant - Doctor's Domain -- Fixed an issue where the plug started out stretched across the room and was unable to be grabbed -- Fixed an issue where the plug can clip through the door and become inaccessible - Adjusted the hand magnets on gear receivers to make the gears more grabbable - Added colors to the poster for the pipe puzzle in the Foundation - Fixed an issue in the Foundation where the gas appeared to flow in the wrong direction - Fixed an issue that allowed players to bypass the critter attack in the Toy Graveyard - Fixed an issue in the Toy Graveyard where the critter on the truck would get stuck and do nothing - Added additional toy types to the critter attack in the Toy Graveyard - Tuning and balance pass for the Critter Horde in Prison Cell Blocks - Fixed an issue where Yarnaby would not stop clawing the vent in Containment Zone - Fixed an issue in Level 2 where the first note was not highlighted and could not be picked up when hitting 'E' - Fixed an issue where players cannot pick up the tape under the bed in Save Haven when hitting 'E' - Fixed an issue where players could not pick up the purple table in the Foundation when hitting 'E' - Fixed an issue where the Doctor's awakening VHS tape was not interactable when hitting 'E' - Fixed an issue with the key hanging in the cell in the Toy Graveyard was not interactable when hitting 'E' - Fixed an issue where the Doctor's subtitles disappear near the Vital Systems Room - Multiple fixes for assets popping in and out - Fixed several audio issues - Updated end of game credits

Source

Steam News / 6 March 2025

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