Full notes
Full Poppy Playtime update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
Poppy Playtime changes
PATCH NOTES:
Removed left over text from development
Adjusted volume for all character jumpscares
Updated credits with additional contributors
"Recycling & Reclamation" Level:
Fixed an issue with asset level unloading before proper load sequence occurs
Fixed an issue with light stations failing to change color upon being powered
"Research & Development" Level:
Fixed an issue with player movement after auto detaching from unloaded assets occurs with GrabPack hands
Fixed an issue where the Golden Chum Trophy was displaying the incorrect material on the base when viewed from the inventory menu.
"TESTING" Level:
Updated in-game video formats for better performance
Fixed Big Battery getting stuck with “Poppy Gel” in the “Power Room”
Fixed and issue with level unloading after exiting the memory machine and attempting to exit the area
"Extreme Aggression Under Stress" Level:
Fixed an issue with the projector tutorial occurring too late
"Sweet Street" Level:
Fixed an issue where player could get stuck on in-game assets in section 1
Fixed an issue where player could get stuck on in-game assets in section 5a
Fixed an issue with Objectives UI not behaving properly after “Lily” appears
"The Dollhouse" Level:
Fixed an issue where the play can softlock the game when escaping from the “Hot and Cold” puzzle in the basement
Fixed an issue with misplaced hand alignment/poses on doors
"Tea Time" Level:
Fixed an issue where player could skip key story elements via environment assets
Fixed an issue with misplaced hand alignment/poses on doors
"Reanimation" Level:
Fixed an issue with Outimals clipping through a door
"The End of the Line" Level:
Fixed an issue with electrical flatbed asset allowing unintended player behavior and breaking level sequence
Fixed an issue with freezing “Poppy Gel” not producing intended result with the Prototype
Minor fixes and adjustments
Thanks!
Mob Entertainment
Source
Changelog.gg summarizes and formats this update. How we read updates.
