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Steam News7 February 20251y ago

Poppy Playtime: Chapter 4 - Patch 4 (Feb 7, 2025)

Hi Everyone! As always we appreciate your patience and feedback as the team continues to work on Chapter 4. This patch continues our tuning for the Doctor and addresses several issues with the Baba Chops encounter.

In this update1

Full notes

Full Poppy Playtime update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Fixes
  • Performance
fixedPatch NotesFixed a bug that allowed players to retrigger the last elevator in the Doctor's Domain - Improved readability elements to the Baba Chops encounter: -- Switched which wire on the initial power switch is on -- Replaced first battery receiver with a power box -- Move Power boxes from the walls to the respective cages they open -- Move keycard pick-up -- Add highlight element to keycard reader, battery receivers, and power switches - Made the LN2 canisters easier to trigger during
changedPatch NotesSeveral performance optimizations

Poppy Playtime changes

fixedFixed a bug that allowed players to retrigger the last elevator in the Doctor's Domain - Improved readability elements to the Baba Chops encounter: -- Switched which wire on the initial power switch is on -- Replaced first battery receiver with a power box -- Move Power boxes from the walls to the respective cages they open -- Move keycard pick-up -- Add highlight element to keycard reader, battery receivers, and power switches - Made the LN2 canisters easier to trigger during
changedSeveral performance optimizations

Hi Everyone! As always we appreciate your patience and feedback as the team continues to work on Chapter 4. This patch continues our tuning for the Doctor and addresses several issues with the Baba Chops encounter. Check out the patch notes for details:

Patch Notes

  • Revised

Doctor death sequence

  • Fixed a bug that allowed players to retrigger the last elevator in the Doctor's Domain - Improved readability elements to the Baba Chops encounter: -- Switched which wire on the initial power switch is on -- Replaced first battery receiver with a power box -- Move Power boxes from the walls to the respective cages they open -- Move keycard pick-up -- Add highlight element to keycard reader, battery receivers, and power switches - Made the LN2 canisters easier to trigger during

the Doey Boss Fight

  • Several performance optimizations

Thanks! Mob Entertainment

Source

Steam News / 7 February 2025

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