Full notes
Full PolyCore Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
NEW
+ Showing turret upgrade progress (holding CTRL) will now also show the turret with the most damage + Added the ability to cycle between placed turrets by pressing A or D, Left arrow or Right arrow. Unselect by pressing S.
FIXES
- Fixed an issue causing the Laser Beamer to be able to target flying enemies without Aerial Targeting installed - Fixed an issue causing Mine Prepper mines to not be removed when starting a new map with the continue button - Fixed an issue causing the Gem Miner emit arrow to show after being placed - Fixed an issue causing the "new turret unlock at level X" text to show when all turrets are unlocked - Fixed an issue causing the enemy Boosting Modifier to not work properly - Fixed an issue causing turret upgrade progress text to not work properly when loading a saved game - The turret upgrade progress text info (ex. "3/8") will now update if installing a module when the info is showing
CHANGES
~ Made some minor adjustments to waves 33 and 37 on hard ~ Increased Gem Miner cost but buffed the Gem Miner modules ~ Greatly improved Russan translations - Thanks Sergey ~ Buffed the Laser Beamer ~ Reduced the Ion Cannon SFX volume
Source
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