In this update8
Full notes
Full PolyCore Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Security
- UI and audio
- Maps
PolyCore Defense changes
New maps, new turrets and leaderboards!
NEW
New bonus map: Ruins
New bonus map: Frozen Lake
New turret: Disruptor
Zaps nearby enemies, marking them and making them vulnerable to all damage sources, taking more damage for a short duration.
Modules
Death Mark: Marks the enemy with a "death mark" for a few seconds, if it dies while the mark is active, nearby enemies will take the marked enemy's max health as damage.
Enhanced Disruption: Increases zap frequency and vulnerability amount.
Prolonged Doom: Increases debuff duration.
Revealer: Disables invisibility on cloaked enemies upon entering the Disruptors range for a few seconds.
Overload Link: The closest (damaging) turret will be linked, enabling Overload Interval, making the turret deal double damage for a few seconds, repeating on a repeating interval.
Overload Link+: Links another (closest) turret with Overload Interval
New turret: Energy Pylon
Locks on to multiple enemies with a beam of concentrated energy, periodically damaging them.
Modules
Overwatch: Increases range and the number of simultaneous targets.
Energy Booster: Increases damage with each attack on the same target.
Energy Surge: Each damage pulse has a chance to activate Energy Surge; doubling the firerate for a short duration.
- Executioner50% increased damage to enemies with under 50% health.
Stagger Blast: Enemies with over 50% health are slowed for short duration.
New Endless Mode leaderboard
Survive for as long as possible in Endless Mode and compare your score to other players!
+ Added a settings menu button ingame. To improve the experience for those who like to only use the mouse when playing.
CHANGES
~ Endless mode has now an individual wave record for each difficulty (for each map) ~ Reduced the size of the turret menu ~ Changed the focus selection functionality. A popup menu will now be shown instead to easier and faster switch turret focus mode. ~ Fast forward speed can now also be changed with the 1 - 5 number keys. ~ Buffed the Shock Pulser - Dazing shock module. ~ Moved the difficulty icon ingame.
FIXES
- Fixed an (exploitable) issue making saving and loading in Hardcore mode fully reset the health. - Fixed an (exploitable) issue causing the Mini Medic Perk to proc when quitting and loading the save. - Fixed an issue with the player health value to not show correct value when saving and loading a game with the Barrier perk. - Improved some UI animations. - Fixed an issue causing the bullet shells effect to not update when changing the settings ingame.
Source
Changelog.gg summarizes and formats this update. How we read updates.
