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Steam News14 August 20223y ago

Update 1.1.0 is live!

New difficulty mode and lots of quality of life improvements! NEW + Added Hardcore difficulty! Is hard too easy for you?

In this update1

Full notes

Full PolyCore Defense update

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What changed

1 fix1 addition1 change0 removals
  • UI and audio
  • Maps
addedNEW+ Added Hardcore difficulty ! Is hard too easy for you? Try out hardcore, with perks disabled, hard difficulty, and only 10 health + Added a new toggle in the settings; Autoshow the upgrade menu when a turret is placed + Added a continue button on the victory screen (continue to the next map with the same ability and difficulty) + Added a popup menu to the HUD, next to the fast forward button. Here you can quickly change the fast forward speed and toggle autoplay + Added a new button to the HUD, hover it to display upgrade progress on all placed turrets (or simply hold CTRL) + Added several keybindings to ingame buttons to easier see what key to press instead of clicking them with the mouse + Added a secret keybinding to improve performance for very late in endless mode with lots of turrets, that turns off all turret particle effects. CTRL + SHIFT + Comma .
fixedFIXESFixed an issue when placing a turret behind another one, displaying the upgrade menu of the turret in front - Fixed an issue with Flux Shield triggering when invulnerability is active - Fixed an issue with restarting after loading a saved game - Fixed an issue causing enemies and mines to block turret placement - Fixed an issue causing Gems to expire when game is paused - Improved some turret placement colliders on the map Interstellar - Various translation and text fixes/improvements
changedCHANGES~ After completing the first map Arrival, the first map on the 2 other map pages are unlocked (Sandy Loops and Dungeon) ~ Returning to the map select menu after a game will now show the last page visited ~ Improved victory particles ~ Increased Ion Cannon price from 325 to 350 ~ Made the post-game level-up progress bar faster and more satisfying ~ Various smaller improvements to lighting and visual quality

PolyCore Defense changes

added+ Added Hardcore difficulty ! Is hard too easy for you? Try out hardcore, with perks disabled, hard difficulty, and only 10 health + Added a new toggle in the settings; Autoshow the upgrade menu when a turret is placed + Added a continue button on the victory screen (continue to the next map with the same ability and difficulty) + Added a popup menu to the HUD, next to the fast forward button. Here you can quickly change the fast forward speed and toggle autoplay + Added a new button to the HUD, hover it to display upgrade progress on all placed turrets (or simply hold CTRL) + Added several keybindings to ingame buttons to easier see what key to press instead of clicking them with the mouse + Added a secret keybinding to improve performance for very late in endless mode with lots of turrets, that turns off all turret particle effects. CTRL + SHIFT + Comma .
fixedFixed an issue when placing a turret behind another one, displaying the upgrade menu of the turret in front - Fixed an issue with Flux Shield triggering when invulnerability is active - Fixed an issue with restarting after loading a saved game - Fixed an issue causing enemies and mines to block turret placement - Fixed an issue causing Gems to expire when game is paused - Improved some turret placement colliders on the map Interstellar - Various translation and text fixes/improvements
changed~ After completing the first map Arrival, the first map on the 2 other map pages are unlocked (Sandy Loops and Dungeon) ~ Returning to the map select menu after a game will now show the last page visited ~ Improved victory particles ~ Increased Ion Cannon price from 325 to 350 ~ Made the post-game level-up progress bar faster and more satisfying ~ Various smaller improvements to lighting and visual quality

New difficulty mode and lots of quality of life improvements!

NEW

+ Added Hardcore difficulty! Is hard too easy for you? Try out hardcore, with perks disabled, hard difficulty, and only 10 health + Added a new toggle in the settings; Autoshow the upgrade menu when a turret is placed + Added a continue button on the victory screen (continue to the next map with the same ability and difficulty) + Added a popup menu to the HUD, next to the fast forward button. Here you can quickly change the fast forward speed and toggle autoplay + Added a new button to the HUD, hover it to display upgrade progress on all placed turrets (or simply hold CTRL) + Added several keybindings to ingame buttons to easier see what key to press instead of clicking them with the mouse + Added a secret keybinding to improve performance for very late in endless mode with lots of turrets, that turns off all turret particle effects. CTRL + SHIFT + Comma.

FIXES

- Fixed an issue when placing a turret behind another one, displaying the upgrade menu of the turret in front - Fixed an issue with Flux Shield triggering when invulnerability is active - Fixed an issue with restarting after loading a saved game - Fixed an issue causing enemies and mines to block turret placement - Fixed an issue causing Gems to expire when game is paused - Improved some turret placement colliders on the map Interstellar - Various translation and text fixes/improvements

CHANGES

~ After completing the first map Arrival, the first map on the 2 other map pages are unlocked (Sandy Loops and Dungeon) ~ Returning to the map select menu after a game will now show the last page visited ~ Improved victory particles ~ Increased Ion Cannon price from 325 to 350 ~ Made the post-game level-up progress bar faster and more satisfying ~ Various smaller improvements to lighting and visual quality

Source

Steam News / 14 August 2022

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