Update log
Full Poly TD update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
System & Optimization
Massive Code Optimization & Overhaul
We have significantly overhauled the internal code for game optimization.
If you experience any unexpected bugs, please report them via in-game feedback or our Discord channel.
Hero Balance Adjustments
Guan Yu
- Concentrated Power (Passive)Increased Critical Damage Multiplier (200% → 400%).
- Descending DragonIncreased Damage (10,000 → 20,000).
Vlad
- Executioner's TouchIncreased Damage (2,000 → 2,500).
- Blood Night StormIncreased Damage (3,500 → 4,000).
- Circle of GriefIncreased Damage (3,000 → 3,500).
Increased the damage scaling based on the Intelligence stat.
Odysseus
- Sun Spear of IthacaIncreased Damage (7,000 → 8,000).
- Athena's WaltzIncreased Damage (9,000 → 10,000).
Slightly increased the attack speed of all attacks and skills.
Polysteel
- Super Electric BarrageRemoved Mana cost (activation probability has been lowered instead).
Robot
- Skill Effect ChangeRemoved the Area of Effect (AoE) damage, but increased damage and target count.
Damage: 450 → 500
Count: 4 → 5
CEO
- Skill Effect BuffIncreased target count (3 → 5).
Summon Balance Adjustments
Normal Summon Probability Adjustment
Decreased the probability of 'Common' grade heroes appearing and increased the probability of 'Normal' grade heroes appearing.
Source
