Update log
Full Poly TD update
The complete published notes, normalized for clean reading and source attribution.
Balance at a glance
Hero changes
Optimization
Major Optimization Patch
Changed the enemy animation system from the default engine method to an optimized custom method
Carried out a major optimization pass on combat-related code
Optimized hero animations
Improved memory usage
Optimized installation size
If you encounter any unexpected bugs, please report them via in-game feedback or our Discord channel.
Hero Balance Adjustments
Odysseus
Spear of Ithaca's Sun: Damage 8000 → 11000
Solar Collision: Damage 15000 → 18000
Athena's Circle Dance: Damage 9000 → 12000
Sky Dragon Heliacos: Required Mana 100 → 90
Vlad
Executioner's Touch: Damage 2500 → 3000
Blood Night Storm: Damage 3500 → 4000
Heart Predation: Damage 20000 → 25000
Finale: Damage 30000 → 35000
Guan Yu
Green Dragon Crescent Blade: Damage 11000 → 13000
Azure Dragon Storm Dance: Damage 20500 → 22000
Cloud Moon Whirlwind: Damage 5500 → 6500
Five Passes, Six Generals: Damage 11000 → 13000
Army Crusher: Damage 4000 → 4500
Siegfried
Balmung: Damage 2500 → 3000
Dragon Slayer Combo: Damage 1500 → 1800
Dragon Slayer Strike: Damage 4000 → 4500
Flame Dragon's Breath: Damage 2000 → 2500
Soul of Fafnir: Required Mana 90 → 80
Che Guevara
Prelude to the Storm (Path of Agility): Damage 12000 → 11000
Bug Fixes
Addressed an issue where Loki's Eagle skill was not dealing damage
Addressed an issue where the settings window would occasionally not close when pressing ESC
Addressed an issue where BGM volume was not applied correctly after scene transitions
Other minor bug fixes
Source
