Update log
Full Poly TD update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- UI and audio
- Fixes
Hero Balance Adjustments
Guan Yu
Base Attack Damage: 10,000 → 11,000
'Blue Dragon Sky Dance' Damage: 20,000 → 20,500
'Cloud Moon Slash' Damage: 5,000 → 5,500
'Five Passes' Damage: 11,000 → 11,500
'Descending Dragon' (Passive) Damage: 10,000 → 12,000
Vlad
Increased Max Mana: 200 → 220
Reduced the delay when entering 'Rest of Death'.
Increased Mana recovery for 'Blood Predator': 7 → 10
Decreased Mana cost for 'Blood Night Storm': 15 → 10
Decreased Mana cost for 'Circle of Grief': 20 → 15
Decreased Mana cost for 'Finale': 50 → 40
Increased the selling price of Hidden Heroes, including the Rebel.
System & Optimization
Optimized animation clips.
Optimized in-game resources (textures, audio) through compression.
Adjusted sound balance for some heroes.
UI & QoL Improvements
Improved the Recipe view to show the current number of owned lower-tier heroes.
Improved the Encyclopedia to display skills used after transformation.
The Encyclopedia now displays the Hero's Max Mana.
Changed the enemy tooltip (visible upon clicking an enemy) to immediately show Damage Reduction rates based on Armor and Magic Resistance.
Improved the weapon merge feature to allow immediate merging via a confirmation popup when compatible weapons are equipped.
Bug Fixes
Fixed a bug where clicking on a Statue again would not trigger any action.
Fixed an error where the hero Spartacus's main stat was incorrectly labeled as Strength. (Strength → Agility)
Fixed a bug where the hero General's position was misaligned.
Fixed a bug where the tier information in the UI and selling price did not update when a Gem's tier increased through synthesis.
Fixed a bug where visual effects were displayed abnormally when using the 'Gather' function on the hero Mage.
Source
