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- Police Chief Simulator
SOON IN DEMO: Arrest & Prison
Hello, Chiefs! In our previous devlog, we showed you how a suspect is apprehended. Today, we're continuing that journey by taking them to where they belong. Once the suspect has been secured, it's time to transport them…
Event3 changesGameplay - Police Chief Simulator
SOON IN DEMO: Arresting a Suspect
Hello, Chiefs! Every patrol may begin peacefully... but in Winston Springs, you never know what awaits around the next corner. Today we're giving you a closer look at one of the police interventions you'll encounter whe…
Announcement2 changesGameplay - Police Chief Simulator
SOON IN DEMO: Shadow's Gang
Hello, Chiefs! Winston Springs is growing day by day. New businesses, new residents... and unfortunately, new people looking to take advantage of it all. Shortly after the successful opening of the local car dealership,…
Announcement5 changesGameplayBalance - Police Chief Simulator
SOON IN DEMO: Managing Energy
Hello, Chiefs! Running a police station isn't always easy. Some tasks require not only time and precision, but also energy, so keeping an eye on your stamina will become an important part of every shift. Using hints dur…
Event5 changesBalanceStore - Police Chief Simulator
SOON IN DEMO: Employee System Overview
Hello, Chiefs! Over the past few weeks, we've shared several devlogs focused on the employee system. Today we'd like to bring everything together and show how all these features connect to create a living police station…
Announcement3 changesGameplay - Police Chief Simulator
SOON IN DEMO: Gaining & Losing Reputation
Hello, Chiefs! Reputation is one of the key elements of your police station's progression. It reflects how the citizens of Winston Springs see your department and how well you're performing as Chief of Police. But earni…
Announcement3 changesBalanceGameplay - Police Chief Simulator
SOON IN DEMO: Economy Improvements!
Hello, Chiefs! Since the release of the Prologue, we've been carefully reading your feedback. One of the most common topics was the game's economy and the need for more ways to manage your budget. The Demo introduces se…
Event7 changesBalanceStore - Police Chief Simulator
SOON IN DEMO: Issuing Tickets!
Hello, Chiefs! Not every police intervention ends with a chase or an arrest. Sometimes all you need is a sharp eye, a good understanding of the law... and a ticket book. In the Demo, you'll be able to respond to your fi…
Announcement2 changesGameplay - Police Chief Simulator
The DEMO Gameplay Stream Is Now Available!
Hello, Chiefs! We've got a short but exciting announcement for you! The full gameplay stream of the upcoming Police Chief Simulator Demo is now available on our Steam page. If you're curious about what's waiting for you…
Announcement3 changesGameplay - Police Chief Simulator
SOON IN DEMO: Arresting Criminals
Hello, Chiefs! In our previous devlog, we introduced one of the first police activities coming to the Demo — chasing down graffiti vandals and bringing them to justice. If you missed it, you can catch up here: https://s…
Event6 changesGameplayStore - Police Chief Simulator
SOON IN DEMO: Vandalism and Graffiti
Hello, Chiefs! So far we've shown you the police station, officer management, and police equipment. Today it's finally time to step onto the streets of Winston Springs, where your first police interventions await in the…
Announcement3 changesMapsGameplay - Police Chief Simulator
Weapon Types - Pistol
Hello, Chiefs! Recently, we've been showcasing our weapon handling system and the shooting range in Winston Springs. Today we're starting a short series that takes a closer look at the equipment available to your office…
Announcement6 changesGameplay - Police Chief Simulator
Firing Officers
Hello, Chiefs! In our previous devlog, we showed how to manage your officers and assign them to different duties around the station. If you missed it, you can catch up here: view Building a team is one thing. Keeping it…
Event4 changesGameplay - Police Chief Simulator
Officer Management
Hello, Chiefs! In our previous devlog, we introduced the hiring system and showed how your police station begins to grow with new recruits. If you missed it, you can catch up here: view Today we're taking the next step.…
Event6 changesGameplayBalance - Police Chief Simulator
Hiring Officers
Hello, Chiefs! In one of our recent devlogs, we showed you the upgraded Locker Rooms and hinted that they wouldn't stay empty for long. If you missed that post, you can catch up here: view Today we're taking the next st…
Announcement5 changesGameplay - Police Chief Simulator
Vehicle Repair
Hello, Chiefs! In our previous devlog, we introduced the vehicle damage system and hinted that we'd return to the topic of repairs soon. If you missed that post, you can catch up here: view Today it's time to answer the…
Announcement6 changesBalanceWorkshop






