Full notes
Full Poker Warlords update
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What changed
- Gameplay
- Store
- Fixes
- Balance
- UI and audio
- Server
Poker Warlords changes
The ante structure for standard games has been changed from 1, 2, 5, 10, 15, 25, 50, 75, 100, 125, 150 to 2, 5, 10, 15, 20, 25, 30, 40, 50, 75, 100, 125, 150. Dev notes: the goal for this change is to speed up the early game and slow down the mid game before antes reach the 50 mark. We'll keep an eye on game lengths to see the impact of this change.
Add new Blood Shaman model
Add new Blood Shaman avatar and include in shop rotation
Add new Nature table skin and include in shop rotation
Add capability for campaign missions to have fixed environments to match the theme of the mission. Queen of Squirrels now has a grass floor, nature table, and squirrels walking around. It might be over the top :)
- Fix some outstanding combat bugs- Fix bug where Squirrel's Whisker sense would incorrectly apply evasion chance to Catapult, Trebuchet, and Archmage splash attacks - Fix buggy interaction between Marksmen alliance and Undead alliance (caused by new units spawning in the precombat phase) - Fix Moose Knight shield not applying to Lich splash attacks
Change offered resolutions in the settings menu to include non-aspect ratio options and improve game's ability to handle resolution changes while running. A player with an ultrawide monitor can now pick a 16:9 resolution to fill half the screen, etc
Implement some behind-the-scenes background work for upcoming reconnect feature
The tutorial has been made easier by giving Chester lower unit count draws. Many players were losing the tutorial match which is probably not the best intro to the game!
Update game engine to Unity 6.3
Source
Changelog.gg summarizes and formats this update. How we read updates.
