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Steam News16 December 20256mo ago

Poker Warlords Demo v0.38 Released!

Balance Updates: Dev notes: Our general philosophy with balance updates is we want to change things gradually and not constantly be upending the meta.

Full notes

Full Poker Warlords update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions7 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • Server
changedBalance Updates: Dev notes: Our general philosophy with balance updates is we want to change things gradually and not constantly be upending the meta. The changes here are our first step to address the most major concerns with Specters while not changing their core identity. We also tweaked some units and alliances to push them towards our targets.
changedBlood Shaman * Bloodlust ability: +75% attack speed (was +50% attack speed) * Damage: 20 magical (was 18 magical). * Dev notes: These changes are an attempt to make the Blood Shamans feel a little bit more impactful.
fixedCrossbowman * Sunder Shot ability: Fixed bug where armor debuff was not being applied. * Attack rate: 2 seconds/attack (was 1.8) * Damage: 65 phy (was 75 phy). * Dev notes: DPS reduction to balance armor debuff fix.
changedDragon * Damage: 65 magical (was 60 magical).
changedSpecter * HP: 1 (was 25) * Improved ranged unit targeting. Previously, ranged units used to never change targets after they locked on to an enemy. Now, phy damaged ranged units can re-target and choose a non-Specter if it is range. * Dev notes: The Specter has been a very controversial unit. We are exploring a number of small changes (including changing Wildform Druids to magical damage) and will continue to monitor and tweak specters and their interactions. We may also explore pathing changes to phys melee units to ignore specters in the future.
changedSquirrel * Nutritious Reserves ability replaced with Whisker Sense: "Has a [15%/30%] chance to dodge non-splash attacks." * Dev notes: The previous ability had little impact given the Squirrels’ very low HP pool.
Moving24Moving increased, buff

Poker Warlords changes

changedBalance Updates: Dev notes: Our general philosophy with balance updates is we want to change things gradually and not constantly be upending the meta. The changes here are our first step to address the most major concerns with Specters while not changing their core identity. We also tweaked some units and alliances to push them towards our targets.
changedBlood Shaman * Bloodlust ability: +75% attack speed (was +50% attack speed) * Damage: 20 magical (was 18 magical). * Dev notes: These changes are an attempt to make the Blood Shamans feel a little bit more impactful.
fixedCrossbowman * Sunder Shot ability: Fixed bug where armor debuff was not being applied. * Attack rate: 2 seconds/attack (was 1.8) * Damage: 65 phy (was 75 phy). * Dev notes: DPS reduction to balance armor debuff fix.
changedDragon * Damage: 65 magical (was 60 magical).
changedSpecter * HP: 1 (was 25) * Improved ranged unit targeting. Previously, ranged units used to never change targets after they locked on to an enemy. Now, phy damaged ranged units can re-target and choose a non-Specter if it is range. * Dev notes: The Specter has been a very controversial unit. We are exploring a number of small changes (including changing Wildform Druids to magical damage) and will continue to monitor and tweak specters and their interactions. We may also explore pathing changes to phys melee units to ignore specters in the future.

Balance Updates: Dev notes: Our general philosophy with balance updates is we want to change things gradually and not constantly be upending the meta. The changes here are our first step to address the most major concerns with Specters while not changing their core identity. We also tweaked some units and alliances to push them towards our targets.

Blood Shaman * Bloodlust ability: +75% attack speed (was +50% attack speed) * Damage: 20 magical (was 18 magical). * Dev notes: These changes are an attempt to make the Blood Shamans feel a little bit more impactful.

Crossbowman * Sunder Shot ability: Fixed bug where armor debuff was not being applied. * Attack rate: 2 seconds/attack (was 1.8) * Damage: 65 phy (was 75 phy). * Dev notes: DPS reduction to balance armor debuff fix.

Dragon * Damage: 65 magical (was 60 magical).

Specter * HP: 1 (was 25) * Improved ranged unit targeting. Previously, ranged units used to never change targets after they locked on to an enemy. Now, phy damaged ranged units can re-target and choose a non-Specter if it is range. * Dev notes: The Specter has been a very controversial unit. We are exploring a number of small changes (including changing Wildform Druids to magical damage) and will continue to monitor and tweak specters and their interactions. We may also explore pathing changes to phys melee units to ignore specters in the future.

Squirrel * Nutritious Reserves ability replaced with Whisker Sense: "Has a [15%/30%] chance to dodge non-splash attacks." * Dev notes: The previous ability had little impact given the Squirrels’ very low HP pool.

Wildform Druid * Damage: Wolf 14 magical (was 19 phy), Bear 45 magical (was 55 phy). * Dev notes: Switch to magic damage now allows Wildform Druids to act as a counter to Specters. Damage amount moderately reduced as armor will no longer mitigate it.

Chaos * Alliance bonus now grants +6 units (was +4). * Dev notes: The +4 increased unit count is a carryover from an earlier iteration of the game where overall supply caps were lower across the board. This brings the strength in line with our goal for the common alliances.

Siege * The palisades granted by the alliance bonus has reduced pathing priority, so units are more likely to walk by them after creating a gap. * Dev notes: A common complaint about the Siege alliance was how the palisades would hold aggro too aggressively. This change should allow nearby attacking units to be better prioritized when a path exists.

Wizard * Alliance bonus now spawns 4 golems (was 2). * Golem HP: 1100 (was 1750) * Golem Damage: 75 damage phys (was 125 phys). * Dev notes: Wizards were underperforming as a rare alliance so we have increased the overall golem stats. Moving from 2 to 4 golems with worse stats/golem also serves as a small nerf to Wildcards.

Other Updates:

  • You can now add AI players to private games to create any mix of human and AI players that you like.

  • Your username now automatically updates to your Steam username.

  • Fixed a bug where some players would still not get the crown icon even if they were GM on the leaderboard.

  • Added support for server-wide chat muting. Our starting policy is going to be that server-wide mutes are reserved for extreme cases (e.g., hate speech, extreme toxicity, repeated personal attacks, etc.) and that mild swearing / trash talking will not result in a server mute. If you don't want to see a player's messages, you can always use right-click mute them to add them to your personal mute list.

Source

Steam News / 16 December 2025

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