What changed
1 fix3 additions0 changes0 removals
addedNew Special Card: The Mirror The Mirror becomes a copy of your other card, including the unit type and count. It activates common alliances only.
addedDev notes: This card adds a new twist to the game and creates more semi-bluff opportunities, which we have been looking to add to the game.
addedNew Reconnect System The game now supports reconnection, which should make it much more robust in flaky networking environments or if there are crashes. Reconnection is attempted automatically if the networking connection is lost. If a crash occurs and the game is rebooted, it will attempt to rejoin the game. While disconnected, a player will pay antes and automatically fold on their turn. They are dropped permanently after 90 seconds if they fail to reconnect. Dev notes: Reconnection has been one of the most requested features in the demo. Unfortunately we have had to treat disconnects as losses otherwise they could be abused. Hopefully this feature fixes the majority of issues! We may continue tweaking reconnect after seeing how it works in practice.
fixedA performance regression affecting Haunted Graves and mass Skeleton Warriors has been fixed. This problem got worse in this patch because you can now Mirror Haunted Graves to get up to 80. It should now run smoothly!
Poker Warlords changes
addedNew Special Card: The Mirror The Mirror becomes a copy of your other card, including the unit type and count. It activates common alliances only.
addedDev notes: This card adds a new twist to the game and creates more semi-bluff opportunities, which we have been looking to add to the game.
addedNew Reconnect System The game now supports reconnection, which should make it much more robust in flaky networking environments or if there are crashes. Reconnection is attempted automatically if the networking connection is lost. If a crash occurs and the game is rebooted, it will attempt to rejoin the game. While disconnected, a player will pay antes and automatically fold on their turn. They are dropped permanently after 90 seconds if they fail to reconnect. Dev notes: Reconnection has been one of the most requested features in the demo. Unfortunately we have had to treat disconnects as losses otherwise they could be abused. Hopefully this feature fixes the majority of issues! We may continue tweaking reconnect after seeing how it works in practice.
fixedA performance regression affecting Haunted Graves and mass Skeleton Warriors has been fixed. This problem got worse in this patch because you can now Mirror Haunted Graves to get up to 80. It should now run smoothly!
New Special Card: The Mirror The Mirror becomes a copy of your other card, including the unit type and count. It activates common alliances only.
Dev notes: This card adds a new twist to the game and creates more semi-bluff opportunities, which we have been looking to add to the game.
New Reconnect System The game now supports reconnection, which should make it much more robust in flaky networking environments or if there are crashes. Reconnection is attempted automatically if the networking connection is lost. If a crash occurs and the game is rebooted, it will attempt to rejoin the game. While disconnected, a player will pay antes and automatically fold on their turn. They are dropped permanently after 90 seconds if they fail to reconnect. Dev notes: Reconnection has been one of the most requested features in the demo. Unfortunately we have had to treat disconnects as losses otherwise they could be abused. Hopefully this feature fixes the majority of issues! We may continue tweaking reconnect after seeing how it works in practice.
Bug Fixes: