In this update8
Full notes
Full Pocket Racer Shop Sim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Performance
- Gameplay
- UI and audio
- Fixes
Pocket Racer Shop Sim changes
Shop Cat Update!
Posted by: That One Guy Loki from That One Game Studio
Hey everyone! Loki here again, your friendly neighborhood night shift dev, fueled by caffeine, cozy sims, and an unhealthy attachment to tiny race cars.
I’ve got a fun little update for you today, and yes… it involves a cat. A cat that may or may not think your shop is their shop now.
This update includes a whole new part type, a new boost mechanic, keybinding support, new shoppers, QoL fixes, and more.... but let’s be honest: the cat will probably steal the spotlight anyway. Steam post image
New Sellable Products
Rare Part Booster Pack Higher-tier packs that guarantee Rare and above parts.
Battery Booster Pack (10)
Battery Booster Pack (25) Now that batteries exist (more on that below!), you can stock and sell the packs.
Race Car Updates & New Mechanics
• New Battery Part Type
Cars now have Battery Capacity, which determines how long they can run on the track. Longer tracks? You’ll want a beefier battery.
If your battery runs out: Your car rolls to a stop… and sadly DNFs.
• New Boosting Mechanic
Press T during a race to give your car a burst of:
Speed
Acceleration
Cornering
Stability
Boosts use a chunk of your battery, so use them wisely!
• New Cornering Stat
This stat controls how well your car carries speed through turns. Low cornering = big slowdowns.
• Reworked Stability Stat
Stability now uses a simpler, more predictable system with “risk checkpoints” around the track. Failing the check leads to possible crash or slowdown. No more weird lateral gforce edge cases.
• Other Car Tweaks
Removed Weight stat
Cars stuck for a short time are now flagged as DNF (fixes cars that get wedged or crashed out on the track)
New Keybinding & Input System
• Full Controls Menu
You can now rebind any mouse or keyboard input you want. Gamepad support will come later.
• Dynamic Input Icons
All UI hints now show proper icons instead of text for a nice little QoL win.
• Usability Improvements
Hold Interact to repeatedly scan/place items
Pause Menu now resets when closed
Updated default bindings
Reduced grab distance for a more grounded feel
The New Shop Cat
The star of the update.
They hang out in your shop
You can pet them
They are adorable
This is only the beginning…
Shopper & Gameplay Changes
Added 9 new shopper models for more variety
Test races now show the minimap and allow boosting
Shoppers leave if there's nothing to buy
Reduced shopper idle “thinking” pauses for faster decision making
Bug Fixes
Fixed Chassis Order Box actually giving chassis packs
Fixed shelf movement causing random product rotation
Fixed a bug where clients joining a shop would not hide a shoppers items in their "cart" thus creating random floating items
Fixed opening packs while looking down launching you out of the map...
Fixed inconsistent highlight sizing
Fixed customers sometimes paying the wrong amount
Prevent ending the day while placing track pieces
Fixed arcade machines getting stuck
Fixed a rare walk-speed toggle bug
Thanks for reading!
This is another step towards the public demo, and I’m excited to keep polishing things up. As always, I’d love to hear your thoughts, questions, and ideas!
Hit that Discuss button and leave a comment, let’s build this cozy little world together. And if you haven’t yet: please Wishlist the game, it seriously helps a ton!
— That One Guy Loki
That One Game Studio
Source
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