HomeGamesUpdatesPricingMethodology
Steam News28 December 20223y ago

December Dev Update

Happy Holidays, Over the past month we’ve been putting a lot of polish into existing systems and content, along with modifying one of our most problematic towers.

Full notes

Full Plumpy Uprising update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
changedUI UpdatesWe cleaned up a bunch of outdated UI this month!
changedUI UpdatesWe added tower information to the elder select screen which was previously missing as we didn’t have unique elder towers during the first implementation.
addedUI UpdatesThe loading screen now has artwork.
changedUI UpdatesAdditionally we improved the layout of the settings page, and made the main menu scale better with different screen sizes (note: this was trickier than normal as we are using an image as a texture on a plane vs. a normal UI asset, to get a certain blur effect). We’re finally getting to those things that have been lower priority until now, which is a good feeling.
addedNew Visual EffectsA number of new VFX have made it into the game, including tower buffs, stun, and various Plumpy auras.
fixedNew Float TowerOur teleport tower has been an issue for a long time. Due to how it was designed, it was very polarizing in its usefulness. In some situations it seemed useless and unexciting. In others, it was very overpowered. Massaging the stats of the tower never quite fixed this problem. We’ve changed it! Instead of teleporting a Plumpy back, it will not float a Plumpy in the current tile for a duration. This works really well as it still serves the same purpose (Plumpy crowd control), but opens up a handful of new ways to balance it.

Happy Holidays, Over the past month we’ve been putting a lot of polish into existing systems and content, along with modifying one of our most problematic towers.

UI Updates

We cleaned up a bunch of outdated UI this month!

We added tower information to the elder select screen which was previously missing as we didn’t have unique elder towers during the first implementation.

The loading screen now has artwork.

Additionally we improved the layout of the settings page, and made the main menu scale better with different screen sizes (note: this was trickier than normal as we are using an image as a texture on a plane vs. a normal UI asset, to get a certain blur effect). We’re finally getting to those things that have been lower priority until now, which is a good feeling.

New Visual Effects

A number of new VFX have made it into the game, including tower buffs, stun, and various Plumpy auras.

New Float Tower

NOTE: Final art pending….

Our teleport tower has been an issue for a long time. Due to how it was designed, it was very polarizing in its usefulness. In some situations it seemed useless and unexciting. In others, it was very overpowered. Massaging the stats of the tower never quite fixed this problem. We’ve changed it! Instead of teleporting a Plumpy back, it will not float a Plumpy in the current tile for a duration. This works really well as it still serves the same purpose (Plumpy crowd control), but opens up a handful of new ways to balance it.

Happy New Year

We’ll post again in the new year - expect another update near the end of January. Also come talk to us on discord.

Source

Steam News / 28 December 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.