Full notes
Full Plumpy Uprising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
It’s been a busy couple of months as our small team gets ready for early access! Read on to find out what we’ve been working on - and also remember to come join us on discord.
Bonus objective We’ve implemented a way to get an extra gift at the end of each wave if your core ends with as much health as it started with. This is just the first of a potential system in which you can complete an extra challenge to get a bonus at the end of the wave.
New Path Poker Model A new iteration of the path poker is making its way into the game! This works with our improved buff display - the method in which we show that a tower has a fire rate or damage buff on it.
New Plumpy Models We’ve got some new unique Plumpies coming in the game. We won't spoil their unique skills…
Other Changes
Improved user interface for ultrawide monitors
Dev work to enable us to launch our own game from steam, and update it
Updates to difficulty balance - an ongoing activity
Ideas for new sound (sound FX and music)
Source
Changelog.gg summarizes and formats this update. How we read updates.
