Full notes
Full Plumpy Uprising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- Maps
Happy New Year!
This past month has been a whirlwind, as we get ready for early access. In fact, a quick look at our commits to our stable branch, over time, to Github shows the huge increase of work going on the past couple months. As we built out larger features, sometimes the stable game version does not see much action. Though over the past couple months we’ve been bringing it all together, squashing bugs and adding polish.
So let's talk about early access plans, and some of the recent additions…
Early Access in February
That’s right, February 17th is the start of early access. It will be a true early access with missing features, bugs, and a general lack of polish. But it’s also a chance for us to get feedback about the game and to see how we can improve.
We’d love to hear your thoughts on our discord server.
Difficulty Unlocking
We implemented more difficulties in the game, and a method in which you progress.
How to Play Screen
A simple and elegant solution to the lack of a built in tutorial.
Difficulty Updates
Work on the later levels that includes changes to the map, and slowly pacing in more powerful Plumpies. We’re excited to see how quickly people handle the difficulty levels, and planning to adjust / add in early access based on feedback.
Various Bits of Polish
Improving the ability to see which Plumpy comes next
New Plumpy names
Visual effect improvements to towers that are receiving a bonus
Source
Changelog.gg summarizes and formats this update. How we read updates.
