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Steam News3 February 20265mo ago

The Platinum Update!

GAME CHANGES Added platinum rarity, has a chance to replace gold pegs in the shop, you cannot obtain duplicates of them Added platinum filter to item collection Added indicator to show when you have money to purchase so

In this update3

Full notes

Full ploink update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions17 changes1 removal
  • Balance
  • Gameplay
  • Store
  • Performance
  • UI and audio
  • Fixes
addedGAME CHANGESAdded platinum rarity, has a chance to replace gold pegs in the shop, you cannot obtain duplicates of them
addedGAME CHANGESAdded platinum filter to item collection
addedGAME CHANGESAdded indicator to show when you have money to purchase something, the opposite of the indicator that shows when you don't have money, obviously
addedGAME CHANGESUpdated to a new version of Godot which should include improvements to performance, at the cost of something somewhere somehow potentially randomly breaking so please report any bugs :)
changedBALANCE CHANGESAlternate Universe Moved to platinum
changedBALANCE CHANGESCell Cannot copy platinum pegs Decreased disable time Slightly increased copy chance

ploink changes

addedAdded platinum rarity, has a chance to replace gold pegs in the shop, you cannot obtain duplicates of them
addedAdded platinum filter to item collection
addedAdded indicator to show when you have money to purchase something, the opposite of the indicator that shows when you don't have money, obviously
addedUpdated to a new version of Godot which should include improvements to performance, at the cost of something somewhere somehow potentially randomly breaking so please report any bugs :)
changedAlternate Universe Moved to platinum

GAME CHANGES

  • Added platinum rarity, has a chance to replace gold pegs in the shop, you cannot obtain duplicates of them

  • Added platinum filter to item collection

  • Added indicator to show when you have money to purchase something, the opposite of the indicator that shows when you don't have money, obviously

  • Updated to a new version of Godot which should include improvements to performance, at the cost of something somewhere somehow potentially randomly breaking so please report any bugs :)

BALANCE CHANGES

  • Alternate Universe

    • Moved to platinum

  • Cell

    • Cannot copy platinum pegs

    • Decreased disable time

    • Slightly increased copy chance

  • Nuke

    • Moved to silver

  • Virtual Pet

    • Increase cost of Kibble Ball

  • Piggybank

    • Reduced price

  • Beehive

    • Increased score

  • Question Mark

    • Reduced price

  • Apple

    • Moved to silver

    • Changed secret ability from quadruple to triple score

  • Balloon

    • Moved to bronze

    • Increased score

  • Saw

    • Moved to bronze

  • Potion

    • If you have multiple Potions, an option to auto-place them will appear

  • Brick

    • If you have multiple Bricks, an option to auto-place them will appear

  • Forge

    • Increased price

    • Pegs no longer have to be purchased to be put inside

    • Decreased hits needed to power up items

  • Cannon

    • Increased score

  • Anchor

    • Increased score

    • Increased price

  • Target

    • Increased score

    • Decreased price

  • Demon Core

    • Increased score

    • Increased price

    • Decreased explosion chance

  • Button

    • Increased price

  • Knight Helmet

    • Rebalanced the skill tree and moved some skills around

    • Added new skills

    • XP now scales off power

    • Skill point XP requirement now has a cap (a very high one)

BUG FIXES

  • Fixed not beating the level when getting the exact same score as the requirement

  • Fixed a crash when the ball you're holding gets destroyed

  • Fixed balls getting stuck at the bottom of the screen without being scored

  • Fixed balls getting stuck at the bottom of Pocket Dimensions without teleporting

  • Fixed Anchor and Target not calculating their score accurately

Source

Steam News / 3 February 2026

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