In this update3
Full notes
Full ploink update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- Performance
- UI and audio
- Fixes
ploink changes
GAME CHANGES
Added platinum rarity, has a chance to replace gold pegs in the shop, you cannot obtain duplicates of them
Added platinum filter to item collection
Added indicator to show when you have money to purchase something, the opposite of the indicator that shows when you don't have money, obviously
Updated to a new version of Godot which should include improvements to performance, at the cost of something somewhere somehow potentially randomly breaking so please report any bugs :)
BALANCE CHANGES
Alternate Universe
Moved to platinum
Cell
Cannot copy platinum pegs
Decreased disable time
Slightly increased copy chance
Nuke
Moved to silver
Virtual Pet
Increase cost of Kibble Ball
Piggybank
Reduced price
Beehive
Increased score
Question Mark
Reduced price
Apple
Moved to silver
Changed secret ability from quadruple to triple score
Balloon
Moved to bronze
Increased score
Saw
Moved to bronze
Potion
If you have multiple Potions, an option to auto-place them will appear
Brick
If you have multiple Bricks, an option to auto-place them will appear
Forge
Increased price
Pegs no longer have to be purchased to be put inside
Decreased hits needed to power up items
Cannon
Increased score
Anchor
Increased score
Increased price
Target
Increased score
Decreased price
Demon Core
Increased score
Increased price
Decreased explosion chance
Button
Increased price
Knight Helmet
Rebalanced the skill tree and moved some skills around
Added new skills
XP now scales off power
Skill point XP requirement now has a cap (a very high one)
BUG FIXES
Fixed not beating the level when getting the exact same score as the requirement
Fixed a crash when the ball you're holding gets destroyed
Fixed balls getting stuck at the bottom of the screen without being scored
Fixed balls getting stuck at the bottom of Pocket Dimensions without teleporting
Fixed Anchor and Target not calculating their score accurately
Source
Changelog.gg summarizes and formats this update. How we read updates.
