HomeGamesUpdatesPricingMethodology
Steam News27 April 20262mo ago

The "Finally Fixed Moon" Update

Troll has been removed, but don't worry, it already has a new ability in the full release which fits it better.

In this update5

Full notes

Full ploink update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes7 additions13 changes4 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedTroll has been removed, but don't worry, it already has a new ability in the full release which fits it better.
addedGENERAL CHANGESAdded voices to balls when talking
changedGENERAL CHANGESTHE VOIDs max height has been increased to allow it to destroy balls that are off screen
addedGENERAL CHANGESPegs that can be placed anywhere can no longer be placed above the board to prevent easy softlocks
changedBOSS CHANGESMother Ball Moved to level 15
changedBOSS CHANGESKing of Pegging Moved to level 20

ploink changes

addedTroll has been removed, but don't worry, it already has a new ability in the full release which fits it better.
addedAdded voices to balls when talking
changedTHE VOIDs max height has been increased to allow it to destroy balls that are off screen
addedPegs that can be placed anywhere can no longer be placed above the board to prevent easy softlocks
changedMother Ball Moved to level 15

Troll has been removed, but don't worry, it already has a new ability in the full release which fits it better.

GENERAL CHANGES

  • Added voices to balls when talking

  • Slightly lowered ball line

  • THE VOIDs max height has been increased to allow it to destroy balls that are off screen

  • Pegs that can be placed anywhere can no longer be placed above the board to prevent easy softlocks

BOSS CHANGES

  • Mother Ball

    • Moved to level 15

  • King of Pegging

    • Moved to level 20

  • Simulant

    • Increased score drain

ITEM CHANGES

  • Troll

    • Re-themed into Wax Seal

    • Changed secret ability

  • Money Bag

    • Appears somewhere on the board randomly without replacing starting pegs

    • Destroys itself and gives money on hit

    • Increased money gained

  • Coin

    • Now triggers after beating a level instead of at the start of a level

  • Gate

    • Now loses the stick while disabled

  • Cannon

    • Removed turn delay

    • Added cooldown between shots

    • Changed secret ability

  • Flower

    • Changed end of level to start of level

    • New effect and sound for increasing score

  • Spoon

    • Changed secret ability

    • Slightly increased price

    • Extended sprite to more accurately match hitbox

  • Moon

    • No longer gets disabled

    • Inverts gravity on first hit

    • Moved "cannot trigger while other moons are active" to secret ability

  • Gem

    • Reduced price reduction chance

  • Torment Nexus

    • Reduced physical pain given to balls

  • Knight Helmet

    • Added "goblin slayer" upgrade (Thanks sh)

  • Virtual Pet

    • Sofa upgrade now gives 5 score to items with 5 score or less

  • Satellite

    • Can no longer target pegs that have the word "power" in their description

    • Moved to silver

  • Cobalt Ball

    • Now hits pegs normally as well as the marked peg

    • Removed hit limit

TECHNICAL CHANGES

  • Added slight random bounce to balls

    • This is so balls don't get stuck jumping perfectly vertically

    • This used to be in the game already but it was tied to THE VOIDs gravity increase, so when I removed that I also accidentally removed the random bounce

  • Destroy all balls button now forces an end check

    • This means destroying all balls should always end the drop even when softlocked

  • Fixed gravity influencing pegs

    • Previously some pegs made use of a built in gravity area to move balls around, but because balls are reused when destroyed sometimes they still think they are inside of that area, causing the annoying bug of balls floating upwards or moving to the sides. Now these gravity effects are done manually

    • The reason why it took so long to fix this is because I really wanted to use gravity areas instead of my own gravity code as gravity areas are more consistent and physics accurate. I finally folded because I'm not smart / patient enough to wrestle with the physics engine to find a fix

    • This fixes balls randomly floating or moving to the side

    • Applies to:

      • Moon

      • Fan

  • Improved sub-worlds

    • Previously every sub-world was stored on the peg it belongs to and had to be removed then added to a window when you want to view that world. This causes a bunch of scene tree updates and interrupts physics. Now worlds are stored directly under windows meaning there's no performance impact when opening a window or grabbing a peg with deep nested sub worlds

    • Additionally, nested worlds will no longer update visually unless being actively viewed through a window, increasing performance of deeply nested worlds

    • Finally, subworlds now play sounds correctly

    • This fixes balls losing all of their speed when opening a window they belong to

    • Applies to:

      • Pocket Dimension

      • Alternate Universe

      • Knight Helmet

      • Question Mark

      • Forge

      • Star

      • Virtual Pet

  • Increased hitbox sizes of certain peg components

    • Small balls could phase through certain things with enough speed, hopefully that happens less now.

    • Applies to:

      • Umbrella

      • Spoon

      • Laser Pointer

BUG FIXES

  • Fixed balls randomly floating / moving to the side when using Moon / Fan

  • Fixed balls converted by Flesh Ball not updating their collision

  • Fixed falling pegs bouncing upwards with quick consecutive rerolls

  • Fixed being able to drag balls out of Pocket Dimensions

  • Fixed pegs inside Pocket Dimension not re-enabling properly

  • Fixed unlocked Virus and Glue Ball interaction

  • Fixed Gravestone inside of a Pocket Dimension respawning balls outside of the Pocket Dimension

  • Fixed balls losing all of their speed when opening a window mid drop

  • Fixed Money Bags not appearing sometimes

Source

Steam News / 27 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.