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Steam News1 August 202511mo ago

Version 1.14.0 - Map Generator

Features: Added Windowed Fullscreen (Borderless) display mode Windowed Fullscreen is now the default display mode In Windowed Fullscreen the game resolution always matches the monitor's resolution The 'Fullscreen' setti

Full notes

Full Plebs update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes4 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Performance
addedAdded Windowed Fullscreen (Borderless) display mode Windowed Fullscreen is now the default display mode In Windowed Fullscreen the game resolution always matches the monitor's resolution The 'Fullscreen' setting has been replaced with 'Display Mode'
addedAdded a Map Generator In 'Skirmish' game mode, the 'Generate' button opens a menu to generate a new random map You can control the type of land, the size of the map, the 'climate', and whether the map should be mirrored Each map has a 'seed' so that all generated maps are unique The generated map will have a number of enemy player positions, depending on the size of the map. Each player can be individually be selected, and their Nation changed
addedFormations can now have their unit-order changed By default units are not ordered Formations can be ordered by attack ranges Formations can be ordered by strength (based on the units weapon Metal) Vehicles are always at the back of the formation
changedHungry workers for a number of buildings will now work slower
changedGameplay:
removedPlebs no longer take too much food to houses when Plebs have become soldiers and no longer live in that house

Features:

  • Added Windowed Fullscreen (Borderless) display mode

    • Windowed Fullscreen is now the default display mode

    • In Windowed Fullscreen the game resolution always matches the monitor's resolution

    • The 'Fullscreen' setting has been replaced with 'Display Mode'

  • Added a Map Generator

    • In 'Skirmish' game mode, the 'Generate' button opens a menu to generate a new random map

    • You can control the type of land, the size of the map, the 'climate', and whether the map should be mirrored

    • Each map has a 'seed' so that all generated maps are unique

    • The generated map will have a number of enemy player positions, depending on the size of the map. Each player can be individually be selected, and their Nation changed

  • Formations can now have their unit-order changed

    • By default units are not ordered

    • Formations can be ordered by attack ranges

    • Formations can be ordered by strength (based on the units weapon Metal)

    • Vehicles are always at the back of the formation

  • Created a short Steam guide for each nation

  • Hungry workers for a number of buildings will now work slower

  • Units with 'Attack' based Metals have slightly larger weapons

  • Units with 'Defence' based Metals have slightly larger shields

Gameplay:

  • Plebs no longer take too much food to houses when Plebs have become soldiers and no longer live in that house

  • Improved unit movement around buildings

  • Increased the amount of time Miners take to produce Ore slightly

UI:

  • The map player configuration window has been updated

    • Removed unnecessary text and replaced interactions with icons that can be clicked

    • Each player has a larger building icon, which can be clicked to change the Nation

    • For generated maps each player will have players disabled by default, which can be enabled by clicking on the player + icon

  • Farms growing crops now show any icon when it is waiting for them to grow

  • Fixed the Worker allocation tool icon not applying a metal colour

  • Allow for longer save file names

Bug-fixes:

  • Fixed a number of cases where objects where shown through the Fog-of-War briefly

  • Fixed some save files failing to load

  • Fixed trees using the wrong terrain colouring

  • Fixed not being able to target enemies with the Egyptian Chariot

  • Fixed a crash when returning to the main menu when projectiles are flying

  • Stopped towers firing projectiles displaying incorrect particles

  • Resolved farm crops appearing to start fully grown

  • Fixed loading roads from maps

  • Resolved some land-spikes not being created or highlighted correctly

  • Improved some occasional stuttering

Source

Steam News / 1 August 2025

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