Full notes
Full Plebs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- UI and audio
- Server
- Balance
Features:
Added a score screen when completing a map:
A score is generated based on your performance in the level
You can view the score of all players in the level
The score screen is shown after completing Skirmish, Survival, or Campaign levels
Metal Skills are now unlocked by constructing the 'Metallurgy' support building for each Nation
Constructing or upgrading the Metallurgy statues/monuments/runestones will progress towards the next Metal Skill for the chosen Metal
The metal is selected when constructing the statue/monument/runestone for each Nation
All buildings are now upgradable
All buildings have three levels of construction
Reworked some building upgrades so they are cheaper to upgrade but still provide meaningful improvements to the building
All Champions now unlock sooner
Decreased the rotation speed for slow moving units like vehicles
Added reflections to all water
Reworked the colouring and rendering of all water
Added lily-pads over water
Slightly increased the game contrast
Slightly increased the size of some terrain (e.g. Trees)
Added an animation when terrain is being harvested
Increased the height of grass and added more height variation
Added wind to all grass
Increased the level-of-detail for the 'High' modal quality setting
Increased the number of butterflies and bees
Added particles and audio to the Greek Lithobolos and Norse Battering ram hit animations
Add the 'F' key shortcut to cycle formation arrangement for the selected units
The tutorial no longer counts towards the demo timer
Multiplayer:
Multiplayer will verify all players are playing the same version of Plebs before starting
Multiplayer will ensure players do not lag too far behind the other players if there are network or performance stalls
Allow the host of the game to disconnect and reconnect
Improved the feedback of placing buildings, setting unit targets, and making UI changes so they are applied immediately
Allow the game to continue if a player has left
Gameplay:
Set 'Map Grab' as the default mouse-movement setting - thanks /u/Revolutionary_Heart6
Enable keyboard movement (WASD keys) by default - thanks /u/Revolutionary_Heart6
Unit's will no longer re-target to an enemy if the player has explicitly set a new target
The 'Highest' build priority will now be preferred by Plebs for resources above all other buildings, instead of taking turns
Increased building explosion size
Exploding buildings will now damage surrounding units
Unit AOE attacks will no longer apply any damage to themselves
Stop units from firing projectiles when they have stopped attacking their current target
Animals will no longer collide with other objects when moving
Performance:
A number of performance improvements to unit positioning
A number of performance improvements to unit path calculations
General performance improvements
UI:
The building construction icons are now shown as greyscale if the player does not have at least one of all of the required resources
Text dialogs in the Tutorial and Campaign now have 'speech' audio when it is being read
Updated all UI windows to be closable with the Escape key or clicking away
Added Metal Skill help text
Fixed text rendering over icons which are coloured with a metal
Levels:
Decreased the number of quarries on maps generated on 'Plains'
Bug-fixes:
Fixed occasional crash when closing the game during a multiplayer level
Stop Mines appearing to be placable outside the players land
Disabling building hints setting value now saves correctly
Fixed the seed not generating the correct randomness in some cases
Fixed the placed building not showing particles in some cases
Fixed bushes showing different colouring for different levels-of-detail
Stopped ranged units from attacking through walls in some cases
Improved units following their current target
Upgrading buildings no longer causes the current in-progress vehicle from being destroyed
Resolve the 'Plebs cannot get to building' warning message being shown incorrectly
Houses will always place Plebs on the same level as the building entrance and not on hills
Fixed upgrading and destroying buildings being upgraded not showing particles
Fixed Egyptian Mason not placing sand piles
Fixed refiners not requesting new production resources when upgraded
Improved units spreading apart from each other
Ensure changes to formations does not clear the formation ordering and arrangement
Stop the camera shake from being applied even if the player was not near the cause
Source
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