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Steam News30 May 20261mo ago

Version 2.1.0 - Keeping Score

Features: Added a score screen when completing a map: A score is generated based on your performance in the level You can view the score of all players in the level The score screen is shown after completing Skirmish, S

Full notes

Full Plebs update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes11 additions27 changes4 removals
  • Maps
  • Gameplay
  • Performance
  • UI and audio
  • Server
  • Balance
addedAdded a score screen when completing a map: A score is generated based on your performance in the level You can view the score of all players in the level The score screen is shown after completing Skirmish, Survival, or Campaign levels
changedAll buildings are now upgradable All buildings have three levels of construction Reworked some building upgrades so they are cheaper to upgrade but still provide meaningful improvements to the building
changedDecreased the rotation speed for slow moving units like vehicles
addedAdded reflections to all water
changedReworked the colouring and rendering of all water
addedAdded lily-pads over water

Features:

  • Added a score screen when completing a map:

    • A score is generated based on your performance in the level

    • You can view the score of all players in the level

    • The score screen is shown after completing Skirmish, Survival, or Campaign levels

  • Metal Skills are now unlocked by constructing the 'Metallurgy' support building for each Nation

    • Constructing or upgrading the Metallurgy statues/monuments/runestones will progress towards the next Metal Skill for the chosen Metal

    • The metal is selected when constructing the statue/monument/runestone for each Nation

  • All buildings are now upgradable

    • All buildings have three levels of construction

    • Reworked some building upgrades so they are cheaper to upgrade but still provide meaningful improvements to the building

  • All Champions now unlock sooner

  • Decreased the rotation speed for slow moving units like vehicles

  • Added reflections to all water

  • Reworked the colouring and rendering of all water

  • Added lily-pads over water

  • Slightly increased the game contrast

  • Slightly increased the size of some terrain (e.g. Trees)

  • Added an animation when terrain is being harvested

  • Increased the height of grass and added more height variation

  • Added wind to all grass

  • Increased the level-of-detail for the 'High' modal quality setting

  • Increased the number of butterflies and bees

  • Added particles and audio to the Greek Lithobolos and Norse Battering ram hit animations

  • Add the 'F' key shortcut to cycle formation arrangement for the selected units

  • The tutorial no longer counts towards the demo timer

Multiplayer:

  • Multiplayer will verify all players are playing the same version of Plebs before starting

  • Multiplayer will ensure players do not lag too far behind the other players if there are network or performance stalls

  • Allow the host of the game to disconnect and reconnect

  • Improved the feedback of placing buildings, setting unit targets, and making UI changes so they are applied immediately

  • Allow the game to continue if a player has left

Gameplay:

  • Set 'Map Grab' as the default mouse-movement setting - thanks /u/Revolutionary_Heart6

  • Enable keyboard movement (WASD keys) by default - thanks /u/Revolutionary_Heart6

  • Unit's will no longer re-target to an enemy if the player has explicitly set a new target

  • The 'Highest' build priority will now be preferred by Plebs for resources above all other buildings, instead of taking turns

  • Increased building explosion size

  • Exploding buildings will now damage surrounding units

  • Unit AOE attacks will no longer apply any damage to themselves

  • Stop units from firing projectiles when they have stopped attacking their current target

  • Animals will no longer collide with other objects when moving

Performance:

  • A number of performance improvements to unit positioning

  • A number of performance improvements to unit path calculations

  • General performance improvements

UI:

  • The building construction icons are now shown as greyscale if the player does not have at least one of all of the required resources

  • Text dialogs in the Tutorial and Campaign now have 'speech' audio when it is being read

  • Updated all UI windows to be closable with the Escape key or clicking away

  • Added Metal Skill help text

  • Fixed text rendering over icons which are coloured with a metal

Levels:

  • Decreased the number of quarries on maps generated on 'Plains'

Bug-fixes:

  • Fixed occasional crash when closing the game during a multiplayer level

  • Stop Mines appearing to be placable outside the players land

  • Disabling building hints setting value now saves correctly

  • Fixed the seed not generating the correct randomness in some cases

  • Fixed the placed building not showing particles in some cases

  • Fixed bushes showing different colouring for different levels-of-detail

  • Stopped ranged units from attacking through walls in some cases

  • Improved units following their current target

  • Upgrading buildings no longer causes the current in-progress vehicle from being destroyed

  • Resolve the 'Plebs cannot get to building' warning message being shown incorrectly

  • Houses will always place Plebs on the same level as the building entrance and not on hills

  • Fixed upgrading and destroying buildings being upgraded not showing particles

  • Fixed Egyptian Mason not placing sand piles

  • Fixed refiners not requesting new production resources when upgraded

  • Improved units spreading apart from each other

  • Ensure changes to formations does not clear the formation ordering and arrangement

  • Stop the camera shake from being applied even if the player was not near the cause

Source

Steam News / 30 May 2026

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