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Steam News20 February 20264mo ago

Version 2.0.0 - Multiplayer

Features: Added Multiplayer Multiplayer games can be started from the 'Skirmish' game mode Support for lobbies up to 6 players Map and player settings are configured in the multiplayer lobby Choice of Small, Medium, or

Full notes

Full Plebs update

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What changed

16 fixes5 additions12 changes0 removals
  • Server
  • Gameplay
  • Maps
  • UI and audio
  • Performance
  • Fixes
addedAdded Multiplayer Multiplayer games can be started from the 'Skirmish' game mode Support for lobbies up to 6 players Map and player settings are configured in the multiplayer lobby Choice of Small, Medium, or Large maps, with up to 2, 4, or 6 players respectively Each player can choose their nation, team, and livery in the lobby Players can be invited via Steam or entering the unique lobby code Players can rejoin the game from the main menu or via a Steam invite if they disconnect Player text chat support in the lobby and in-game Support for loading multiplayer game saves Support for transferring the host on disconnection Support for resynchronising the game state for all players
changedGameplay:
changedAllow keyboard map movement when units are selected
changedImproved units behaviour when following other units
changedA number of improvements to the AI
changedUI:

Features:

  • Added Multiplayer

    • Multiplayer games can be started from the 'Skirmish' game mode

    • Support for lobbies up to 6 players

    • Map and player settings are configured in the multiplayer lobby

    • Choice of Small, Medium, or Large maps, with up to 2, 4, or 6 players respectively

    • Each player can choose their nation, team, and livery in the lobby

    • Players can be invited via Steam or entering the unique lobby code

    • Players can rejoin the game from the main menu or via a Steam invite if they disconnect

    • Player text chat support in the lobby and in-game

    • Support for loading multiplayer game saves

    • Support for transferring the host on disconnection

    • Support for resynchronising the game state for all players

Gameplay:

  • Unit view distance reduces during the night

  • Mine Ore production is slightly slower

  • Mine metals are unlocked slightly faster

  • Plebs will get hungry sooner after being created

  • Hunger has a larger impact on all workers, increasing cooldowns and decreasing work speed

  • Allow keyboard map movement when units are selected

  • Improved units behaviour when following other units

  • A number of improvements to the AI

UI:

  • Add UI zooming

    • Increase/decrease the size of all UI elements

    • Higher UI zoom levels may lower visual clarity

  • Improved town-resource icon spacing

  • Added notification when a Mine has finished upgrading and a new ore can be selected

  • Added UI for roads and bridges

  • Fixed the number of mines in the bottom-left UI displaying incorrectly

  • Swapped the mine trait button text so the current text is the active trait

Performance:

  • Greatly reduced the memory and CPU usage when initially loading the list of levels

  • Improved the time it takes to close the game

Levels:

  • A number of improvements to random level generation

  • Fixed some large random maps having no terrain

  • Fixed Mines being placing incorrectly in some cases

Bug-fixes:

  • Fixed unit health not being displayed on some systems

  • Resolved Fog Of War flickering

  • Resolved Fog Of War rendering incorrectly when loading a saved game

  • Fixed the Campaign failing to load

  • Resolved water moving too quickly on some maps

  • Added missing or incorrect animations for some units

  • Fixed harbours not being placable

  • Fixed some farmers incorrectly pathing to animals

  • Stop multiple workers being assigned to buildings incorrectly

  • Fixed group unit selection when there are vehicles in the group

  • Fixed a crash when unloading levels

  • Fixed bridges being buildable outside of the players land

  • Fixed roads being buildable over water

  • Resolve setting the same target position for a unit causing them to stop moving

  • Fixed gates not opening or closing correctly

  • Fixed a crash when placing walls

Source

Steam News / 20 February 2026

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