Full notes
Full Plebs update
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What changed
- Maps
- Gameplay
- Workshop
- Performance
- UI and audio
- Fixes
Plebs changes
Features:
Added the 'Campaign overworld map'
Campaign levels are selected by clicking on the map and moving your character to a Banner, which displays the level details
Completing a level will unlock the next level for that campaign, and with enough completed levels, other campaigns are also unlocked
The campaign can be played-through at any difficulty, but completing a level will only unlock the next level for the completed difficulty and lower difficulties. E.g. Completing a level at the 'Pleb' difficulty will unlock the next level for both 'Pleb' difficulty and 'Casual' difficulty, but will remain locked for the 'Commander' difficulty
Updated the title music
Updated the in-game music
Gameplay:
Roads can now be placed at any angle, making it easier to create more complex road networks
Roads are slightly smaller
The resources needed to create a Road for all Nations are now easier to gather
Increased the number of Sandstone Bricks harvested by the Egyptian Mason from 1 to 4
Increased the number of Stone Bricks crafted by the Greek Brickmaker from 3 to 5
Increased the number of Timber crafted by the Norsemen Carpenters from 3 to 5
Removed Hammer And Chisel from Egyptians, fully replaced with Adze
Changed Norsemen Longship resources to require Nails instead of Ingots
Changed some building resource requirements for all Nations
Performance:
Improved the compression for all audio
UI:
All Resources in all Buildings now display a description when hovering
Updated the descriptions of many Resources, Buildings, and Vehicles
Selecting a save-file displays if the level is part of a Campaign
Bug-fixes:
Fixed fire being incorrectly shown behind the fog-of-war
Fixed cases where UI icons were not changing correctly
Corrected a few cases where objects were being rotated incorrectly
Source
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