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Steam News27 October 20241y ago

Version 1.7.0 - Bounties & Balance

Features: Added Building Ruins & 'Bounties' Soldiers can search Ruins to discover bounties which, when returned to the Town, will provide resources, information, or other goodies which will help your Plebs!

Full notes

Full Plebs update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes13 additions16 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Workshop
  • Performance
addedAdded Building Ruins & 'Bounties' Soldiers can search Ruins to discover bounties which, when returned to the Town, will provide resources, information, or other goodies which will help your Plebs! Soldiers holding a bounty will show a Treasure Chest above them If a Soldier is killed when holding a Bounty, the Bounty is lost Added Help page for Ruins & Bounties Added Tutorial step for Ruins & Bounties Bounties which are returned to the Town will provide a random bonus which will help your town grow faster
changedAll Plebs (even those working in buildings) now require food each night to satisfy their hunger and keep working at full speed Plebs that do not have a House at the start of the level are assigned to the first House built Reduced the amount that Plebs gain hunger each night
addedAdded Level and Campaign difficulty levels There are three difficulty levels to choose from when playing a level or campaign Individual Campaign maps can be selected so they can be replayed at a different difficulty If Victorious in a level or campaign, the difficulty it was completed at will be shown next to the level name In Peaceful mode, Terrain regrowth duration does not increase each time they are harvested
changedDamage from Towers can slow units for a short time
addedAdded Greek Xiphos sword model
changedGameplay:

Plebs changes

addedAdded Building Ruins & 'Bounties' Soldiers can search Ruins to discover bounties which, when returned to the Town, will provide resources, information, or other goodies which will help your Plebs! Soldiers holding a bounty will show a Treasure Chest above them If a Soldier is killed when holding a Bounty, the Bounty is lost Added Help page for Ruins & Bounties Added Tutorial step for Ruins & Bounties Bounties which are returned to the Town will provide a random bonus which will help your town grow faster
changedAll Plebs (even those working in buildings) now require food each night to satisfy their hunger and keep working at full speed Plebs that do not have a House at the start of the level are assigned to the first House built Reduced the amount that Plebs gain hunger each night
addedAdded Level and Campaign difficulty levels There are three difficulty levels to choose from when playing a level or campaign Individual Campaign maps can be selected so they can be replayed at a different difficulty If Victorious in a level or campaign, the difficulty it was completed at will be shown next to the level name In Peaceful mode, Terrain regrowth duration does not increase each time they are harvested
changedDamage from Towers can slow units for a short time
addedAdded Greek Xiphos sword model

Features:

  • Added Building Ruins & 'Bounties'

    • Soldiers can search Ruins to discover bounties which, when returned to the Town, will provide resources, information, or other goodies which will help your Plebs!

    • Soldiers holding a bounty will show a Treasure Chest above them

    • If a Soldier is killed when holding a Bounty, the Bounty is lost

    • Added Help page for Ruins & Bounties

    • Added Tutorial step for Ruins & Bounties

    • Bounties which are returned to the Town will provide a random bonus which will help your town grow faster

  • All Plebs (even those working in buildings) now require food each night to satisfy their hunger and keep working at full speed

    • Plebs that do not have a House at the start of the level are assigned to the first House built

    • Reduced the amount that Plebs gain hunger each night

  • Added Level and Campaign difficulty levels

    • There are three difficulty levels to choose from when playing a level or campaign

    • Individual Campaign maps can be selected so they can be replayed at a different difficulty

    • If Victorious in a level or campaign, the difficulty it was completed at will be shown next to the level name

    • In Peaceful mode, Terrain regrowth duration does not increase each time they are harvested

  • Damage from Towers can slow units for a short time

  • Towers with Garrisoned units show a Shield icon above them

  • Added Greek Xiphos sword model

Gameplay:

  • Many improvements to animations during battles to make them more active

  • Generally improved animation alignment

  • Improved projectiles during battles

  • General balancing changes to each nation's soldiers

  • Changed the damage calculations to reduce 1-damage attacks and remove the frequency of very-long-lasting fights

  • Each nation now has unique 'hurt' sounds

  • Add Priority selection for Producer input resources

  • Display the area Support buildings will support when placed

  • Display the area for Producer buildings that are boosted by Water

  • Worker Pleb allocation can now be cancelled

  • Slightly reduced the land radius of all Citadel buildings

  • Units in a formation will spread apart when they stop moving

  • Greek House lvl 3 requires Stone Bricks

  • Egyptian House lvl 3 requires Talatat

  • Replaced Norsemen Hammer & Chisel with Handsaws

Performance:

  • On player defeat, only Towers create explosions

  • Removed the delay when selecting levels and campaigns

  • Add vehicle models to death timeout

UI:

  • Add a 'Return to Main Menu' button to the Victory/Defeat screen

  • The default livery can be selected in the Settings

  • Added UI for Producer buildings

  • Added UI for Support buildings

  • Display in the UI when Harvesters and Farmers are waiting for input resource or on cooldown

  • Added notification for Plebs who have been hungry for multiple days

Levels:

  • Updated the location of Building Ruins for all levels

  • Balance changes for a number of levels

Bug-fixes:

  • Ensure Soldiers will attack back if they are attacked, and not otherwise attacking another unit

  • Attached arrows were often in the wrong place

  • Fixed occasional crash on Victory

  • Fixed a crash moving building ghosts while the game is paused

  • Ensure completing a level is shown immediately on the level selection page

  • Fixed changing a Mine's focus losing current prospect progress

  • Fixed AI players creating invalid unit formations

  • Fixed Producers only requesting one resource at a time

  • Projectiles incorrectly oriented when the target is at a different elevation

  • Added missing Spartan throw animation

  • Placing Producer building did not clear the range circle

  • In-progress building fires jumps around

  • Stopped chariots from being movable while being built

Source

Steam News / 27 October 2024

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