Full notes
Full Plebs update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Workshop
- Performance
Plebs changes
Features:
Added Building Ruins & 'Bounties'
Soldiers can search Ruins to discover bounties which, when returned to the Town, will provide resources, information, or other goodies which will help your Plebs!
Soldiers holding a bounty will show a Treasure Chest above them
If a Soldier is killed when holding a Bounty, the Bounty is lost
Added Help page for Ruins & Bounties
Added Tutorial step for Ruins & Bounties
Bounties which are returned to the Town will provide a random bonus which will help your town grow faster
All Plebs (even those working in buildings) now require food each night to satisfy their hunger and keep working at full speed
Plebs that do not have a House at the start of the level are assigned to the first House built
Reduced the amount that Plebs gain hunger each night
Added Level and Campaign difficulty levels
There are three difficulty levels to choose from when playing a level or campaign
Individual Campaign maps can be selected so they can be replayed at a different difficulty
If Victorious in a level or campaign, the difficulty it was completed at will be shown next to the level name
In Peaceful mode, Terrain regrowth duration does not increase each time they are harvested
Damage from Towers can slow units for a short time
Towers with Garrisoned units show a Shield icon above them
Added Greek Xiphos sword model
Gameplay:
Many improvements to animations during battles to make them more active
Generally improved animation alignment
Improved projectiles during battles
General balancing changes to each nation's soldiers
Changed the damage calculations to reduce 1-damage attacks and remove the frequency of very-long-lasting fights
Each nation now has unique 'hurt' sounds
Add Priority selection for Producer input resources
Display the area Support buildings will support when placed
Display the area for Producer buildings that are boosted by Water
Worker Pleb allocation can now be cancelled
Slightly reduced the land radius of all Citadel buildings
Units in a formation will spread apart when they stop moving
Greek House lvl 3 requires Stone Bricks
Egyptian House lvl 3 requires Talatat
Replaced Norsemen Hammer & Chisel with Handsaws
Performance:
On player defeat, only Towers create explosions
Removed the delay when selecting levels and campaigns
Add vehicle models to death timeout
UI:
Add a 'Return to Main Menu' button to the Victory/Defeat screen
The default livery can be selected in the Settings
Added UI for Producer buildings
Added UI for Support buildings
Display in the UI when Harvesters and Farmers are waiting for input resource or on cooldown
Added notification for Plebs who have been hungry for multiple days
Levels:
Updated the location of Building Ruins for all levels
Balance changes for a number of levels
Bug-fixes:
Ensure Soldiers will attack back if they are attacked, and not otherwise attacking another unit
Attached arrows were often in the wrong place
Fixed occasional crash on Victory
Fixed a crash moving building ghosts while the game is paused
Ensure completing a level is shown immediately on the level selection page
Fixed changing a Mine's focus losing current prospect progress
Fixed AI players creating invalid unit formations
Fixed Producers only requesting one resource at a time
Projectiles incorrectly oriented when the target is at a different elevation
Added missing Spartan throw animation
Placing Producer building did not clear the range circle
In-progress building fires jumps around
Stopped chariots from being movable while being built
Source
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