Full notes
Full Planetation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
- Performance
It has been a busy few months of hard work and QA, but Multiplayer at last makes it into Planetation! In v0.14 you can play with up to 8 players in one world, all exploring and exploding at the same time! That's not all though, this update is packed with a heap of extra content as well as a visual upgrade. Let us know what you think!
Major Changes
Added 8 player co-op multiplayer
Note: Expect bugs - lots of them. We are particularly interested in what feels slow or laggy or bad, so give it a go!
Right-click "Join Game" via the Steam friends list
Reworked Abandoned Bunkers (previously Outback Harmsteads)
Now appears randomly throughout the Outback, instead of in their own sub-Region (meaning they can now spawn on hillsides and creeks). Builds a circular fence at a random distance around the bunker, then populates the interior with buildings and crops
Added Hay Bales, Silos, Watchtowers, Outhouses, and Fuseboxes
Added a bunker puzzle to the central building
Polished Fibergrass
Split Fibergrass into Fibergrass atop a Fibergrass Trunk
Added 2 and 3 headed variants of the Fibergrass Trunk
Always gather Fibergrass even if the sweetspot is missed
Increased sweetspot miss damage from 5 to 15
Added player death screen and respawn option
Dead players now drop a Gravestone, which contains any basic items they were carrying
Added new bold edge postprocess effect
Added new Spring Sprout landmark to the Mesa
Added new Quartz Sliver landmark to the Mesa
Increased spawn rate of Quartz Spires in the Mesa by ~25%
Reduced jetpack speed from 600 to 550 and greatly reduced energy efficiency by ~55%
Reduced maximum player interaction distance from 700 to 400
Removed the starting player energy battery
Fixed dropped items (mostly quartz dust and harvested crops) spawning below the ground
Changed the Torch toggle button from right click to left click
Changed the starting time of day from 0.2 to 0.1
Minor Changes
Added team names to the M.A.T.E. Scan
Added new fuse particles and sound effect to lit Boomshrooms
Added distance labels (in meters) to the compass
Added fluid fill bar to inventory item icons such as the Jerrycan
Fixed sound effects having a noticeable delay when first played
Increased the brightness of night time
Fixed Ironberry Crops always showing as Stunted (red widget)
Changed 'teleport' console command to 'move'
Merge 'teleport-region' and 'teleport-biome' console commands into 'teleport-to' and 'teleport', which can now take a location OR a region/biome name OR a player name OR "mech"
Added 'break' and 'repair' console commands, which kill and revive the player/tractormech
Added 'complete-quest' console command, to instantly complete a quest
Fixed Protatoes using Consume on right click instead of Eat
Fixed Bonebark Trees sometimes not spawning any Bonebark
Improved performance of the Outback ambient wind particle effect
Fixed Genehouse legs being visible in scans
Source
Changelog.gg summarizes and formats this update. How we read updates.
