Full notes
Full Planetation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Major Changes
Add Ol' Gal dialogue between jobs
Add instructional mouseover tooltips to some UI elements
Improve readability and compactness of item tooltips
Increase Dark Core cost of the Dark Coffer from 1-3 to 3-7
Increase the maximum stack size of all Material items (except for the Dark Core and Plastic Sheet) from 64 to 256
Increase the maximum stack size of all Produce items from 32 to 64
Polish pass on the Crafting UI
Change the layout to a colour-coded, categorised grid
Fade out crafting patterns that you don't have the resources to craft
Add a "Craft x5" button for mass producing certain items
Polish pass on Fiberglass gathering
Increase maximum number of gathers from 2 to 4, with a high chance of at least 2
Increase the speed of the slider, but also increase the size of the sweetspot towards the edges of the slider
Add success/fail ghosts to the UI
Polish pass on Drafter building
Change default mode from Draft to Build
Add Demolish mode through middle mouse button
Improve smart snapping to walls and edges (NOTE: Beams pieces are temporarily broken, will fix soon)
Fix some ground deformation issues
Polish pass on Crop watering
Add hydration gauge to crop popup UI
Slowly drain water in crops over time
Add splash effect on successfully watering
Greatly increase jerrycan water pouring area
Minor Changes
Slightly reduce spawn chance of Dark Embolus and Eyries
Fix the Spike Barricade not being drag build-able
Fix extremely rare and difficult to describe crash, but doesn't matter - it's gone!
Add rooty bottoms to the Bonebark tree when they spawn on thin overhanging ground
Source
Changelog.gg summarizes and formats this update. How we read updates.
